Game Web 3D Specialist
Goal
Turn a browser 3D backend decision into a concrete implementation path with explicit camera, focus, HUD, and performance rules.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present 3D implementation guidance in conversation.
- minimal or full: write or update
docs/game-studio/backend-implementation.md.
Use when
- the chosen backend profile is
web-3d-preview - the project needs browser 3D or hybrid 3D plus UI planning
- the team wants concrete implementation guidance without a top-level engine lock-in
Use
./shared/reference/backend-profiles.md./shared/reference/browser-3d-specialist.md./shared/checklists/ui-ux-hard-rules.md
Cover
- recommended 3D route archetype and why
- camera, gameplay, menu, and modal focus ownership
- pointer-lock or free-look policy when relevant
- HUD layer decision and readability protection
- performance budget assumptions
- asset complexity and feedback budget
- top implementation risks
Important
Browser 3D must be concrete about control-state ownership and readability. Do not treat 3D as an excuse to skip UI/UX rigor.