Gsp Web 3d Specialist

Use when implementing browser-first 3D game work after the route and backend are already chosen.

mike007jd Updated

File contents

Game Web 3D Specialist

Goal

Turn a browser 3D backend decision into a concrete implementation path with explicit camera, focus, HUD, and performance rules.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present 3D implementation guidance in conversation.
  • minimal or full: write or update docs/game-studio/backend-implementation.md.

Use when

  • the chosen backend profile is web-3d-preview
  • the project needs browser 3D or hybrid 3D plus UI planning
  • the team wants concrete implementation guidance without a top-level engine lock-in

Use

  • ./shared/reference/backend-profiles.md
  • ./shared/reference/browser-3d-specialist.md
  • ./shared/checklists/ui-ux-hard-rules.md

Cover

  • recommended 3D route archetype and why
  • camera, gameplay, menu, and modal focus ownership
  • pointer-lock or free-look policy when relevant
  • HUD layer decision and readability protection
  • performance budget assumptions
  • asset complexity and feedback budget
  • top implementation risks

Important

Browser 3D must be concrete about control-state ownership and readability. Do not treat 3D as an excuse to skip UI/UX rigor.

mike007jd/game-superpowers/tree/main/publish/clawhub/gsp-web-3d-specialist commit 4ca0a3470c

Frequently asked questions

npx skillmds@latest add mike007jd/gsp-web-3d-specialist-2