Game Playability Verifier
Goal
Verify the build against its actual target, not a generic low bar.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present verification results in conversation.
- minimal or full: write
docs/game-studio/quality-report.md.
Use
./shared/templates/quality-report.md./shared/checklists/first-playable-rubric.md./shared/checklists/polished-prototype-rubric.md./shared/checklists/playability-verifier-output-checklist.md./shared/checklists/ui-ux-hard-rules.md
Quality-aware verification
- If the target is
first-playable, use./shared/checklists/first-playable-rubric.md. - If the target is
polished-prototype, also use./shared/checklists/polished-prototype-rubric.md. - If the target is
production-featureorlive-patch, verify the requested feature set plus regression risk in touched areas.
Minimum checks
- boots
- reaches the correct actionable state
- requested verbs work
- requested critical features in scope are present
- HUD / affordances are readable
- playfield is not obviously sacrificed to UI clutter
- no blocking runtime errors
- the build quality matches the selected target
Reporting rules
For each critical check, report:
- pass / fail / partial
- evidence source
- short note or repair direction
Important
Do not declare success merely because something runs. The verifier exists to catch “technically alive, product-wise weak” outcomes. When runtime evidence is missing, say so explicitly. In a multi-agent build flow, this skill is the default verifier stage after implementation review, not an optional final flourish.