Game Build Strategy
Goal
Choose the right build strategy for the project.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present build strategy and quality target in conversation.
- minimal or full: write
docs/game-studio/build-strategy.mdanddocs/game-studio/quality-target.md.
Use:
../../shared/reference/development-modes.md../../shared/reference/quality-targets.md../../shared/templates/build-strategy.md../../shared/templates/quality-target.md
Development modes
yolo-superguided-buildrefactor-opensurgical-live
Quality targets
first-playablepolished-prototypeproduction-featurelive-patch
Selection rules
- greenfield + narrow mechanic spike ->
yolo-super+first-playable - greenfield + serious showcase build -> usually
yolo-superorguided-build+polished-prototype - existing product-facing feature work -> usually
guided-buildorrefactor-open+production-feature - shipped or live-risky ->
surgical-live+live-patch
Planning policy
Match task size to the mode:
- aggressive modes can use large coherent implementation chunks
- production-feature work can use medium coherent chunks
- live work should use smaller changes with tighter verification
Choose the exploration budget explicitly:
minimalwhen the task is narrow and already shape-lockedstandardfor normal product workhighfor single-prompt showcase generation, benchmark runs, or any task where first-result quality matters more than token thrift
For high exploration budget work:
- spend more tokens up front on concept lock, UX shape, and visual anchor decisions
- prefer
polished-prototypeoverfirst-playableunless the user explicitly wants only a spike - add runtime verification and screenshot critique before claiming completion
- if the host supports subagents, default to builder + reviewer + verifier instead of a single uninterrupted build pass
- if the task splits cleanly, allow multiple builders in parallel with a shared reviewer / verifier gate
Guardrail
Do not let “safe” planning ruin the result on low-risk greenfield work. Do not let “fast” planning justify broad rewrites on live products. For benchmark or showcase builds, do not optimize for token thrift if that weakens the result.