Gsp Hud Feedback Polish

Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.

mike007jd Updated

File contents

Game HUD Feedback Polish

Goal

Upgrade the build’s readability and feel where it matters most.

Use when

  • the game technically works but feels flat
  • HUD hierarchy is weak
  • critical actions are not acknowledged strongly enough
  • the target is polished-prototype or production-quality

Focus areas

  • information hierarchy
  • affordances
  • motion and response
  • reward and failure feedback
  • danger signaling
  • mobile thumb-zone sanity

Reference

Use ../../shared/checklists/ui-feedback-checklist.md.

Important

This is not purely cosmetic. Strong feedback is part of whether the game feels “good” on the first result.

Pair with

Use gsp-feedback-design when the build needs a deliberate cross-modal feedback grammar before polish passes.

mike007jd/game-superpowers/tree/main/skills/gsp-hud-feedback-polish commit 5b4ebcb566

Frequently asked questions

npx skillmds@latest add mike007jd/gsp-hud-feedback-polish