Gsp Feedback Audit

Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.

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File contents

Game Feedback Audit

Goal

Audit whether the game clearly responds to the player and communicates consequences.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/scorecard.json.

Use:

  • ./shared/checklists/feedback-audit-checklist.md
  • ./shared/checklists/game-feel-pillars.md
  • ./shared/reference/audit-confidence-and-evidence.md

Evaluate

  • input acknowledgment
  • hit / damage / collect / upgrade / deny signals
  • reward and success feedback
  • fail and error feedback
  • danger telegraphing
  • state transition clarity
  • whether feedback supports understanding or is merely decorative

Important

A feature that technically works but gives weak or missing feedback should be marked as partially complete, not fully complete.

mike007jd/game-superpowers/tree/main/publish/clawhub/gsp-feedback-audit commit 5d432f6a9b

Frequently asked questions

npx skillmds@latest add mike007jd/gsp-feedback-audit-2