Game Procedural Art Direction
Goal
Make the build visually intentional through programmable systems.
Use when
- the user explicitly wants procedural art
- the game needs a stronger visual identity to meet the quality target
- the result currently works but looks generic or underdesigned
Rules
- Treat requested visual style as part of the product, not optional fluff.
- Prefer reusable visual recipes over one-off hacks.
- Protect readability while adding style.
- For polished prototypes, visual direction belongs in scope now, not “later someday.”
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present visual direction decisions in conversation.
- minimal or full: update
docs/game-studio/spec.mdordocs/game-studio/ux-flow.mdif visual rules or UI behavior change materially.