Game Super Build
Lead game-production workflow. Choose the right strategy for project state and quality target instead of just producing the smallest thing that runs.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): keep all findings, plans, and decisions in conversation. Do not create
docs/ files.
- minimal: write only
docs/game-studio/plan.md and docs/game-studio/quality-target.md for cross-session continuity.
- full: create or update the relevant
docs/game-studio/ records for project state, concept, requirements, scope, build strategy, backend, UX, feedback, architecture, plan, quality, and release safety.
Phase map
- Classify
- Detect build, audit, or both.
- Existing repo inspection routes to
gsp-project-audit first.
- Assess project state with
gsp-project-state-assessment.
- Lock the brief
- Use
gsp-concept-brainstorm when the request is vague, weakly differentiated, archetype-ambiguous, or a one-prompt showcase build.
- Use
gsp-requirements-brainstorm.
- Use
gsp-scope-profile.
- Use
gsp-build-strategy.
- If the user explicitly wants durable
requirements/spec/design/tasks artifacts, add gsp-spec-driven-planning.
- Choose implementation route
- Use
gsp-backend-selector.
- Route explicit Douyin H5 delivery through
gsp-douyin-h5 before deeper browser specialization.
- Route chosen web 2D or browser 3D profiles to the matching specialist skill.
- Design the product
- Use
gsp-ux-flow-designer, gsp-feedback-design, and gsp-mechanics-systems-design.
- Use
gsp-production-code when the quality target needs product-grade implementation standards.
- Execute and verify
- Use
gsp-implementation-plan.
- If subagents are available and the target is above throwaway-spike quality, prefer
gsp-subagent-build-loop.
- Review and verify with
gsp-build-review, gsp-playability-verifier, and gsp-screenshot-critic.
- Escalate only when justified
- Use compare or rolling-supervisor modes only when the task size or uncertainty warrants them.
Important
For browser games, stack-neutral does not mean implementation-vague.
Do not confuse fewer questions with better workflow.
1---2name: gsp-super-build3description: Use when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing.4---56# Game Super Build78Lead game-production workflow. Choose the right strategy for project state and quality target instead of just producing the smallest thing that runs.910## Outputs1112Follow the `gsp-orchestrator` output strategy:13- **inline** (default): keep all findings, plans, and decisions in conversation. Do not create `docs/` files.14- **minimal**: write only `docs/game-studio/plan.md` and `docs/game-studio/quality-target.md` for cross-session continuity.15- **full**: create or update the relevant `docs/game-studio/` records for project state, concept, requirements, scope, build strategy, backend, UX, feedback, architecture, plan, quality, and release safety.1617## Phase map181. **Classify**19 - Detect build, audit, or both.20 - Existing repo inspection routes to `gsp-project-audit` first.21 - Assess project state with `gsp-project-state-assessment`.222. **Lock the brief**23 - Use `gsp-concept-brainstorm` when the request is vague, weakly differentiated, archetype-ambiguous, or a one-prompt showcase build.24 - Use `gsp-requirements-brainstorm`.25 - Use `gsp-scope-profile`.26 - Use `gsp-build-strategy`.27 - If the user explicitly wants durable `requirements/spec/design/tasks` artifacts, add `gsp-spec-driven-planning`.283. **Choose implementation route**29 - Use `gsp-backend-selector`.30 - Route explicit Douyin H5 delivery through `gsp-douyin-h5` before deeper browser specialization.31 - Route chosen web 2D or browser 3D profiles to the matching specialist skill.324. **Design the product**33 - Use `gsp-ux-flow-designer`, `gsp-feedback-design`, and `gsp-mechanics-systems-design`.34 - Use `gsp-production-code` when the quality target needs product-grade implementation standards.355. **Execute and verify**36 - Use `gsp-implementation-plan`.37 - If subagents are available and the target is above throwaway-spike quality, prefer `gsp-subagent-build-loop`.38 - Review and verify with `gsp-build-review`, `gsp-playability-verifier`, and `gsp-screenshot-critic`.396. **Escalate only when justified**40 - Use compare or rolling-supervisor modes only when the task size or uncertainty warrants them.4142## Important43For browser games, stack-neutral does not mean implementation-vague.44Do not confuse fewer questions with better workflow.