Gsp Compare Backends

Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.

mike007jd ca4f154 979 B Updated

File contents

Game Compare Backends

Goal

Help choose between backend profiles when the choice is genuinely uncertain.

Important warning

Compare mode usually costs more tokens and time than a single recommended route. Say this explicitly before or while using it.

Good use cases

  • greenfield work where two routes appear plausibly viable
  • UI-first vs world-first uncertainty
  • 2D vs lightweight 3D preview uncertainty

Bad use cases

  • obvious stack choice
  • live-product iteration
  • post-architecture situations where the real blocker is not the backend

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present comparison results in conversation (compared options, criteria, result, why the winner won, token / cost note).
  • minimal or full: update docs/game-studio/backend-decision.md.

mike007jd/game-superpowers/tree/main/skills/gsp-compare-backends commit ca4f1543b6

Frequently asked questions

npx skillmds@latest add mike007jd/gsp-compare-backends