Gsp Screenshot Critic

Use when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit.

mike007jd Updated

File contents

Game Screenshot Critic

Goal

Use visual evidence to judge whether the build actually looks understandable and good enough for the target.

Use

  • ./shared/checklists/screenshot-critic-output-checklist.md
  • ./shared/checklists/ui-ux-hard-rules.md

Focus

  • information hierarchy
  • clutter
  • readability
  • playfield protection
  • visual coherence
  • perceived completeness
  • whether feedback cues are visible
  • whether persistent HUD feels disciplined or bloated

By target

  • first-playable: look for basic readability and affordance
  • polished-prototype: hold a higher bar for coherence and perceived finish
  • production-feature / live-patch: check consistency with the rest of the product

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present critique findings and repair priorities in conversation.
  • minimal or full: append to docs/game-studio/quality-report.md.

Reporting rules

Separate:

  • confirmed strengths
  • confirmed issues
  • inferred risks
  • repair priorities

Important

Do not overstate what a screenshot proves. Use screenshots to strengthen evidence, not to hallucinate certainty.

mike007jd/game-superpowers/tree/main/publish/clawhub/gsp-screenshot-critic commit cdddd9ebaf

Frequently asked questions

npx skillmds@latest add mike007jd/gsp-screenshot-critic-2