Gsp Scope Completeness Audit

Use when auditing whether delivered features actually match the promised scope and quality target.

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Game Scope Completeness Audit

Goal

Audit what the project is supposed to be, what it currently is, and where scope or completeness assumptions are misleading.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/scorecard.json, docs/game-studio/audit/repair-roadmap.md.

Use:

  • ./shared/checklists/scope-completeness-audit-checklist.md
  • ./shared/reference/scope-tiers.md
  • ./shared/reference/quality-targets.md

Evaluate

  • claimed target vs actual target (first-playable, polished-prototype, production-feature, live-patch)
  • must-have features complete vs partial vs placeholder
  • surface-level completeness hiding missing loop closure
  • scope creep and low-value complexity
  • where to cut, where to finish, and where to stop pretending something is done

mike007jd/game-superpowers/tree/main/publish/clawhub/gsp-scope-completeness-audit commit c34bf6358b

Frequently asked questions

npx skillmds@latest add mike007jd/gsp-scope-completeness-audit-2