Game UX Flow Audit
Goal
Audit the player journey and moment-to-moment experience flow, especially the first 30 seconds.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present findings in conversation.
- minimal or full: write to
docs/game-studio/audit/ux-findings.md,docs/game-studio/audit/audit-summary.md,docs/game-studio/audit/scorecard.json.
Use:
./shared/checklists/ux-flow-audit-checklist.md./shared/reference/first-30-seconds.md./shared/reference/audit-confidence-and-evidence.md
Evaluate
- first actionable screen clarity
- onboarding length and interruption cost
- main verb discoverability
- fail / retry / pause / resume flow
- menu-to-play transitions
- whether the UI or setup blocks the core loop
Evidence discipline
Tag each important finding with:
- confidence:
high,medium, orlow - evidence:
code,config,asset,screenshot, orinferred
Output style
Write findings in game-language, such as:
- what the player understands too late
- what the player is asked to do too early
- where friction kills momentum