Gsp Implementation Plan

Use when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.

mike007jd 78cfc8c 7 files · 7.0 KB Updated

File contents

Game Implementation Plan

Turn the approved build brief into an execution plan. Use ./shared/templates/task-plan.md.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present implementation plan in conversation.
  • minimal or full: write docs/game-studio/plan.md.

Key rule

Do not use one default task size for all situations. Use the chosen development mode.

Planning bias

  • In yolo-super, larger end-to-end tasks are allowed and often preferred.
  • In guided-build, keep the plan comprehensible but still fast.
  • In refactor-open, plan migrations and replacements explicitly.
  • In surgical-live, keep tasks tight and rollbackable.

Execution bias

Unless the user explicitly wants a cheap or minimal pass, assume the plan should support:

  • a builder stage
  • a reviewer stage
  • a verifier stage

For benchmark, showcase, or polished-prototype work, plan with this loop in mind instead of assuming one pass from build to done.

Important

Do not produce fake progress tasks like “set up scaffolding” unless that scaffold immediately enables real implementation. Prefer tasks that end in a stronger running build.

mike007jd/game-superpowers/tree/main/publish/clawhub/gsp-implementation-plan commit 78cfc8cdf2

Frequently asked questions

npx skillmds@latest add mike007jd/gsp-implementation-plan-2