Gsp Live Risk Audit

Use when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.

mike007jd Updated

File contents

Game Live Risk Audit

Goal

Audit shipped or high-risk projects before changes are proposed or applied.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present findings in conversation.
  • minimal or full: write to docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/risk-register.md, docs/game-studio/audit/scorecard.json.

Use:

  • ./shared/checklists/live-risk-audit-checklist.md
  • ./shared/reference/project-state-and-risk.md

Evaluate

  • save or state compatibility risk
  • blast radius of likely edits
  • rollback difficulty
  • hidden production dependencies
  • unsafe assumptions in seemingly small changes
  • what should not be touched without a release plan

Important

When risk is high, recommendations should bias toward small, reversible, well-isolated fixes.

mike007jd/game-superpowers/tree/main/publish/clawhub/gsp-live-risk-audit commit 3bc64209c3

Frequently asked questions

npx skillmds@latest add mike007jd/gsp-live-risk-audit-2