Recognizing UEFN brand collections
Epic partners with major franchises ("Game Collections") to ship exclusive prefabs, galleries,
and sometimes custom devices for building themed "brand islands" — see Epic's own Game
Collections index.
This skill is about recognizing, from what's actually IN a project (folder names, device classes,
template names), which collection it's built on — useful for project-bootstrap's structure map
(A1) and for SPEC.md to say something more specific than "uses some branded assets."
How to use this
During A1, if the project's Content Browser folders, placed device classes, or the project
template name look brand-themed (a folder or device with a name that isn't generic Fortnite/UEFN
terminology), check references/known-brand-markers.md for a match before guessing:
- Match found, strong confidence: note it plainly in
SPEC.md ("this project appears to be
built on the Game Collection, based on <the specific folder/device/template that
matched>").
- Match found, weak confidence (a collection with only a name-level marker, no confirmed
folder/device signature yet — see the table's confidence column): note it as a guess to
confirm with the owner, not a fact — false positives are possible with a name-only match.
- Looks brand-themed but no match at all: this is a real gap in the table — see
references/first-use-recognition-procedure.md for how to fill it in from THIS project, so
the next one with the same brand gets recognized automatically.
This is a heuristic aid, never a blocker: if nothing about a project looks brand-themed, don't
go looking for a match that isn't there.
References
references/known-brand-markers.md — the marker table itself (folder names, device class
names, template/prefab naming patterns) for every collection currently known, with a confidence
level per collection (strong = confirmed technical markers, weak = name-only, from marketing-
level public docs, not yet confirmed against a real project).
references/first-use-recognition-procedure.md — what to do when a project looks brand-themed
but doesn't match anything in the table yet: how to capture real markers from that project and
get them into the vault (and, from there, into future runs of project-bootstrap).
Read only what you need — the marker table for a routine A1 pass, the capture procedure only when
you've actually hit an unrecognized brand.
1---2name: brand-collections-uefn3description: Recognizing which official Fortnite Game Collection (brand island — TMNT, LEGO, Fall Guys, Star Wars, KPop Demon Hunters, Squid Game, The Walking Dead Universe, Rocket Racing, and any new one Epic adds later) a project is built on, from folder names, device classes, and template names actually found in it. Read this during project-bootstrap's A1 (structure mapping) whenever the project's assets/devices/folders look brand-themed. Also covers the procedure for capturing markers for a brand not covered yet, straight from a real project, into the second brain.4---56# Recognizing UEFN brand collections78Epic partners with major franchises ("Game Collections") to ship exclusive prefabs, galleries,9and sometimes custom devices for building themed "brand islands" — see [Epic's own Game10Collections index](https://dev.epicgames.com/documentation/fortnite/game-collections-in-fortnite).11This skill is about recognizing, from what's actually IN a project (folder names, device classes,12template names), which collection it's built on — useful for `project-bootstrap`'s structure map13(A1) and for `SPEC.md` to say something more specific than "uses some branded assets."1415## How to use this1617During A1, if the project's Content Browser folders, placed device classes, or the project18template name look brand-themed (a folder or device with a name that isn't generic Fortnite/UEFN19terminology), check `references/known-brand-markers.md` for a match before guessing:2021- **Match found, strong confidence**: note it plainly in `SPEC.md` ("this project appears to be22 built on the <Brand> Game Collection, based on <the specific folder/device/template that23 matched>").24- **Match found, weak confidence** (a collection with only a name-level marker, no confirmed25 folder/device signature yet — see the table's confidence column): note it as a *guess to26 confirm with the owner*, not a fact — false positives are possible with a name-only match.27- **Looks brand-themed but no match at all**: this is a real gap in the table — see28 `references/first-use-recognition-procedure.md` for how to fill it in from THIS project, so29 the next one with the same brand gets recognized automatically.3031This is a heuristic aid, never a blocker: if nothing about a project looks brand-themed, don't32go looking for a match that isn't there.3334## References35- `references/known-brand-markers.md` — the marker table itself (folder names, device class36 names, template/prefab naming patterns) for every collection currently known, with a confidence37 level per collection (strong = confirmed technical markers, weak = name-only, from marketing-38 level public docs, not yet confirmed against a real project).39- `references/first-use-recognition-procedure.md` — what to do when a project looks brand-themed40 but doesn't match anything in the table yet: how to capture real markers from that project and41 get them into the vault (and, from there, into future runs of `project-bootstrap`).4243Read only what you need — the marker table for a routine A1 pass, the capture procedure only when44you've actually hit an unrecognized brand.