mimmo-the-root
- 17 skills
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- 4 hours ago last updated
- ▌ Brand Collections Uefn · mimmo-the-root bundleRecognizing which official Fortnite Game Collection (brand island — TMNT, LEGO, Fall Guys, Star Wars, KPop Demon Hunters, Squid Game, The Walking Dead Universe, Rocket Racing, and any new one Epic adds later) a project is built on, from folder names, device classes, and template names actually found in it. Read this during project-bootstrap's A1 (structure mapping) whenever the project's assets/devices/folders look brand-themed. Also covers the procedure for capturing markers for a brand not covered yet, straight from a real project, into the second brain.
- ▌ Fortnite Thumbnail Pro · mimmo-the-root bundleCrea thumbnail professionali e ad alto CTR per mappe Fortnite Creative/UEFN. Usa quando l'utente chiede di generare, migliorare o ideare thumbnail per le sue mappe. Priorità assoluta a visibilità, originalità e rispetto delle linee guida Epic.
- ▌ Fortnite Update Writer · mimmo-the-rootScrive patch notes, annunci di update e roadmap per mappe Fortnite in modo chiaro, accattivante e orientato a far tornare i player. Usa quando l'utente deve comunicare aggiornamenti.
- ▌ Fortnite Social Trailer · mimmo-the-rootCrea script per trailer, hook TikTok/YouTube Shorts, caption e post social per promuovere mappe Fortnite. Usa quando l'utente vuole contenuti promozionali o idee virali.
- ▌ Fortnite Analytics Coach · mimmo-the-rootAnalizza i dati del Creator Portal e delle fonti pubbliche per migliorare CTR, retention, playtime e scoperta delle mappe Fortnite. Usa quando l'utente condivide metriche, chiede analisi di performance o vuole confrontare la propria mappa con i competitor.
- ▌ Fortnite Marketing Launch · mimmo-the-rootCrea piani di marketing, strategie di lancio e crescita per mappe Fortnite Creative/UEFN. Usa quando l'utente deve lanciare una nuova mappa o far crescere una già esistente.
- ▌ Fortnite Title Description · mimmo-the-rootGenera il pacchetto completo di pubblicazione per una mappa Fortnite — titolo, descrizione, genere, tag Discover, istruzioni di gioco — più la presentazione per il blog della community (estesa e breve). Usa quando l'utente deve pubblicare o ripubblicare una mappa, o chiede titoli, descrizioni, tag, istruzioni di gioco o un post per il blog.
- ▌ Performance Uefn Checklist · mimmo-the-rootShort, actionable checklist of UEFN/Verse performance red flags (per-tick work, unbounded loops, uncached expensive calls, deprecated APIs). Read during project-bootstrap's A3 static review, or by coder/qa-regression when performance is specifically in question — not needed for routine feature work.
- ▌ Fortnite Competitor Analyzer · mimmo-the-rootAnalizza competitor e nicchie delle mappe Fortnite per trovare opportunità, punti di differenziazione e strategie di posizionamento. Usa quando l'utente vuole studiare il mercato o i rivali.
- ▌ Fortnite Retention Gamedesign · mimmo-the-rootAnalizza e migliora il game design delle mappe Fortnite per aumentare session length, retention Day 1/Day 7 e engagement. Usa quando l'utente vuole far restare i player di più o farli tornare.
- ▌ Uefn Lessons · mimmo-the-rootShared cross-project knowledge base of recurring Verse/UEFN gotchas, MCP quirks, and coding mistakes, accumulated across every project set up with this kit. Read it before writing or debugging Verse code, or when investigating a compile/runtime error, to check whether it's already a known issue. Also the place to add a new entry when you discover something non-obvious that would help on future projects too, not just this one.
- ▌ Verse Patterns · mimmo-the-root bundleReusable Verse code idioms (state machines, multiplayer authority, centralized logging, timers, item pools, round progression) at high density. Read before writing a common gameplay pattern from scratch, so you adapt a known-good shape instead of re-deriving or re-reading old project files for it.
- ▌ Discover Retention · mimmo-the-root bundleConcrete Fortnite Discover/retention signals (bounce rate, average playtime, QPTR) and patterns validated across real projects. Read during project-bootstrap's A4 step, before writing retention/evolutionary proposals, instead of reasoning about playtime from scratch.
- ▌ MCP Tool Contracts · mimmo-the-rootCanonical, single-source-of-truth mapping of "what I want to do via UEFN's MCP server" to "the exact tool that actually works for it in this kit's setup" — referenced by coder, qa-regression, and project-bootstrap instead of each describing the check in its own words.
- ▌ Second Brain Query · mimmo-the-rootHow to query second-brain-librarian efficiently — ask for exactly what you need, not "everything about X." Read before invoking it in query mode (coder checking for a reusable pattern, project-bootstrap checking retention track record) to keep the round-trip and its answer short.
- ▌ Token Aware Coding · mimmo-the-rootGeneral token-efficiency habits for this kit's agents — prefer targeted search over full reads, precise @-mentions, periodic summarization, avoid re-reading known context. Read once at session start or when a task looks like it'll involve many files/tool calls.
- ▌ Uefn Device Gotchas · mimmo-the-root bundleHigh-frequency UEFN device quirks and edge cases (Elimination Manager, Item Granter timing, Storm Controller, Player Spawner multiplayer behavior, DemoDisplay sizing/placement rules) at high density. Read before configuring one of these devices to avoid rediscovering a known trap.