UEFN device gotchas
Device-specific quirks and edge cases — the "this device does something non-obvious" layer.
Complementary to ~/.claude/skills/uefn-lessons/SKILL.md, which stays for generic
Verse/UEFN/MCP tooling gotchas (syntax, the MCP dispatcher, and similar) — this skill is
specifically about individual device TYPES behaving in ways their name/UI doesn't suggest.
How to use this
Before configuring a device this skill has a file for, check it first. After hitting a
non-obvious device behavior, add a one-line entry to the matching reference file (or create a
new one for a device not covered yet) — same discipline as uefn-lessons: short, dense,
symptom + how to recognize/avoid it, not a paragraph.
References
references/elimination-item-devices.md— Elimination Manager, Item Granter, Accolade, Timer.references/storm-spawner-position-critical.md— Storm Controller/Beacon, Player Spawner, and other devices whose WORLD POSITION is itself gameplay-functional (never move these onto a DemoDisplay stand — see~/.claude/CLAUDE.mdrule 7's gameplay-critical-position exception).references/demodisplay-sizing.md— the full DemoDisplay sizing/orientation/placement math (width/depth/height viaObjectTools, yaw-based relative positioning, theget_actor_boundsasymmetry gotcha).~/.claude/CLAUDE.mdrule 7 keeps only the summary; read this file when you're actually about to size or place a stand, not for the general rule.
Read only the file matching the device you're touching, not all three.