Vroid Vrm Blender Cleanup

Umbrella Blender workflow for VRoid/VRM avatars: strip N00_* material prefixes, rename MToon 1.0 texture datablocks and //textures/ PNGs to readable slugs, optionally zero shape keys on Face. Three gated phases (dry-run, user approval, apply, verify) via Blender MCP execute_blender_code. Use for VRoid cleanup, MToon texture rename, Shader_NoneBlack globals, material Instance duplicates, or Face shape-key reset.

miramocha Updated

File contents

miramocha/mira-cursor-skills/tree/main/vroid-vrm-blender-cleanup commit cc97062a63

Frequently asked questions

npx skillmds@latest add miramocha/vroid-vrm-blender-cleanup