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miramocha

@miramocha source repo

14 published skills

  1. Stratum Floor Layout Check · miramocha
    Validates Grid Dungeon S1 MVP1 floor assets (walkability, funnel paths, exit links) via Floor Editor validation and Edit Mode FloorEditorValidationTests. Use when editing committed floor assets in Floor Editor, debugging path bypasses to stairsDown, or before committing map layout changes.
    0 installs
  2. Audit Uitk Uss Class Toggles · miramocha
    Audits Grid Dungeon UI Toolkit C# for unnecessary VisualElement.style writes that should be BEM USS class toggles instead. Auto-enables caveman mode (full) for audit output. Use when the user asks to audit inline styles, USS vs C# styling, style.display/opacity in views, UITK class toggle compliance, or before/after UITK refactors.
    0 installs
  3. Audit Centralized UI Services · miramocha
    Audits Grid Dungeon UI presenters, facades, and phase HUD wiring against centralized-ui-services.md and ICentralizedUiSurface. Auto-enables caveman mode (full) for audit output. Use when auditing a component for centralized UI service compliance, migration readiness, CloneTree embed smells, facade lifecycle vocabulary, presentation bus shells/projectors, or before/after extracting a picker/overlay to GameState.
    0 installs
  4. Csharpier Format · miramocha
    Formats C# source with CSharpier across a repo or selected paths. Use when the user asks to run CSharpier, format all .cs files, apply CSharpier, or fix C# formatting to match project style.
    0 installs
  5. Code Review Unity · miramocha
    Reviews Unity C# and related assets for correctness, Unity pitfalls, and project conventions. Auto-enables caveman mode (full) for review output. Use when the user asks for a code review, PR review, or feedback on Unity changes in this repo; also when auditing asmdef boundaries, UI Toolkit bindings, or migration safety.
    0 installs
  6. Blender Bone Remap · miramocha bundle
    Remaps and renames Blender armature bones (especially VRoid/VRM rigs) to a consistent lowercase convention with .l/.r mirror suffixes, updates vertex groups and animation paths, and handles hair strand mirror pairs. Use when the user asks to rename, clean up, or standardize bones, vertex groups, rig naming, VRoid hair bones, or symmetry/mirror bone pairs in Blender.
    0 installs
  7. Validate Unity Meta · miramocha bundle
    Validates Unity .meta GUID format (32 lowercase hex), uniqueness, and asset pairing under Assets/. Use when creating or editing .meta files, after adding Unity assets from the agent, before commit, or when diagnosing missing script types (CS0246).
    0 installs
  8. Visualize Uitk Uxml · miramocha bundle
    Builds ASCII UI trees, phase visibility tables, and cross-UIDocument maps for Unity UI Toolkit UXML. Use when the user asks to visualize, diagram, or explain a UXML hierarchy (e.g. CommandRail, HubHud, PartyMenu), trace name hooks to C#, or compare rail vs overlay documents.
    0 installs
  9. Prettier Uitk Format · miramocha
    Formats UXML and USS with Prettier across a repo or selected paths. Use when the user asks to run Prettier, format UXML/USS, or fix UI Toolkit markup/styles before handoff or commit.
    0 installs
  10. Vroid Shapekey Remap · miramocha bundle
    Renames VRoid Fcl_* shape keys on Blender meshes to lower camelCase vroid* names with expanded category abbreviations, typo fixes, and optional scope limits. Use when cleaning up VRoid face expressions, Fcl shape keys, vroid-prefixed keys, or shape key naming on face.main / VRM avatars in Blender.
    0 installs
  11. Test Plan Grid Dungeon · miramocha bundle
    Writes Grid Dungeon GitHub/PR test plans with consistent structure (automated Edit Mode paths, DevBootstrap manual tables, sign-off, N/A deferrals). Use when creating or updating test plans for issues, PRs, handoff, or ticket close-out.
    0 installs
  12. Plastic Scm Diff Review · miramocha
    Reviews pending or committed changes using Plastic SCM (Unity Version Control): resolves the Plastic workspace root, enumerates pending paths with cm status, reconstructs textual baselines with cm cat at the loaded changeset, and performs the same severity-triage code review workflow as the Unity project skill. Use when the user asks for a Plastic SCM diff review, UVCS review, cm-based review, or a review scoped to Plastic pending changes.
    0 installs
  13. Pull Next Backlog Ticket · miramocha bundle
    Selects the next highest-priority open item from a GitHub Project backlog (Ready then Backlog, P0→P1→P2), claims it, and starts implementation. Use when the user asks to pull the next ticket, pick up backlog work, start the top priority issue, or work from a GitHub Project board (e.g. users/OWNER/projects/N).
    0 installs
  14. Vroid Vrm Blender Cleanup · miramocha bundle
    Umbrella Blender workflow for VRoid/VRM avatars: strip N00_* material prefixes, rename MToon 1.0 texture datablocks and //textures/ PNGs to readable slugs, optionally zero shape keys on Face. Three gated phases (dry-run, user approval, apply, verify) via Blender MCP execute_blender_code. Use for VRoid cleanup, MToon texture rename, Shader_NoneBlack globals, material Instance duplicates, or Face shape-key reset.
    0 installs