Geometry Source Intake

Classify and prepare one geometry.source.v1 bundle or CAD, mesh, USD, URDF, MJCF, GLTF, GLB, or 3MF artifact while preserving units, provenance, editability, representation roles, and source fidelity. Use before Geometry, repair, segmentation, material, physics, or SimReady workflows need canonical geometry input.

nvidia-omniverse Updated

File contents

nvidia-omniverse/content-agents/tree/main/agentic/.agents/skills/geometry-source-intake commit dd8d1f345e

Frequently asked questions

npx skillmds@latest add nvidia-omniverse-content-agents/geometry-source-intake