← all publishers

nvidia-omniverse

@nvidia-omniverse-content-agents source repo

34 published skills

  1. Content Workflow Large Scene · nvidia-omniverse-content-agents bundle
    Coordinate a large OpenUSD scene through decomposition, per-asset domain processing, and original-topology collection using durable run state and deterministic handoff gates. Use when a scene is too large or repetitive to process monolithically, when material/physics/other tasks must run over decomposed representatives, or when resuming or repairing a three-phase large-scene run.
    0 installs
  2. Content Articulation Proposal · nvidia-omniverse-content-agents
    Propose bounded revolute or prismatic articulation candidates from exact inspection evidence. Use to reason about endpoints, axes, limits, confidence, and native readiness before review.
    0 installs
  3. Content Workflow Articulation · nvidia-omniverse-content-agents
    Run durable Joint Agent articulation-v1 workflows that bind usd-cli inspection evidence, pause for explicit review, resume without repeating completed phases, author only approved revolute or prismatic joints, and verify exact saved USDZ readback. Use when prompt-driven joint, drawer, hinge, slider, mechanism, or articulation work needs the isolated agentic workspace.
    0 installs
  4. Content Articulation Authoring · nvidia-omniverse-content-agents
    Author only approved articulation candidates, then validate saved-stage identity and joint-graph readback. Use after agent and required human review are durably bound.
    0 installs
  5. Content Articulation Inspection · nvidia-omniverse-content-agents
    Inspect bounded USD hierarchy, existing articulation, and usd-cli evidence before proposing joints. Use for exact Articulation candidate preparation and targeted reinspection.
    0 installs
  6. Content Workflow Convert To Usd · nvidia-omniverse-content-agents
    Use before USD-based content workflows when a source asset must be routed to OpenUSD through the existing content-workflow-cli conversion workflow, including dependency preflight, existing USD passthrough, CAD/mesh, URDF, MuJoCo/MJCF, durable reports, blocked results, and downstream USD handoff.
    0 installs
  7. Content Workflow Geometry Repair · nvidia-omniverse-content-agents bundle
    Complete a source-preserving Geometry repair workflow for imported CAD, mesh, USD, URDF, or MJCF geometry with bounded topology work, collision separation, and explicit evidence. Use when a user or parent workflow needs a durable certified, conditional, rejected, blocked, failed, or cancelled geometry-repair outcome rather than one isolated diagnosis or edit.
    0 installs
  8. Content Workflow Scene Collection · nvidia-omniverse-content-agents bundle
    Collect validated decomposed-asset task results back onto original OpenUSD topology through domain-specific projection, representative propagation, conflict harmonization, independent domain layers, composition, and a sealed Workflow 3 handoff. Use after asset-task processing or when repairing collection for material, physics, articulation, geometry, or mixed-domain outputs.
    0 installs
  9. Content Workflow Mesh Segmentation · nvidia-omniverse-content-agents bundle
    Segment one fused triangular USD mesh into logical mesh prims by identifying visible parts, freezing deterministic geometry fragments, choosing per part between a registered image-mask seed produced through the image-generation skill and direct agentic signed fragment selection, and falsifying each provisional result with signed confuser evidence and held-out multi-view review before locking it. Use for fused-mesh semantic or material segmentation when Codex must control fallible image-generated masks and refine whole-fragment labels.
    0 installs
  10. Content Workflow Scene Decomposition · nvidia-omniverse-content-agents bundle
    Decompose a large OpenUSD scene into finalized processable representatives, instance/prototype/payload family mappings, optional extracted assets, and a sealed Workflow 1 handoff. Use for the decomposition phase of a large-scene run, for repeated or heavily instanced scenes, or when material and physics tasks need explicit scene partitions.
    0 installs
  11. Content Workflow Asset Task Processing · nvidia-omniverse-content-agents bundle
    Plan and execute one or more domain tasks over finalized decomposed scene assets, with an immutable eligible work matrix, independent per-item results, agent-chosen ordering, durable decision memory, and a sealed Workflow 2 handoff. Use after scene decomposition for material, physics, articulation, geometry, labeling, or mixed asset processing.
    0 installs
  12. Content Workflow Physics External Tuning · nvidia-omniverse-content-agents
    Use when a long-running coding agent owns the outer loop of external-runtime (BYOR) physics refinement — requesting budgeted qualification-gated tune-external sweeps through the wrapper broker, visually judging rendered rollout evidence against a behavior goal, revising the active parameter search, and writing digest-bound accept/revise/stop decisions.
    0 installs
  13. Brev CLI · nvidia-omniverse-content-agents bundle
    Manage Brev instances safely from the Brev CLI. Use when a workflow needs to list, create, access, copy to, execute on, port-forward, stop, or delete Brev instances for Content Agents dependency endpoints.
    0 installs
  14. Quickstart · nvidia-omniverse-content-agents bundle
    Set up and route NVIDIA Content Agents through the default Agentic Content Workflow from the repository root. Use when the user asks for /quickstart, first-run setup, an unqualified supported content task, or prerequisite checks. Route an explicitly requested fixed pipeline CLI, REST, config, benchmark, or deployment through the fixed-pipeline umbrella without treating it as the default.
    0 installs
  15. Fixed Pipeline · nvidia-omniverse-content-agents bundle
    Use when the user explicitly requests a fixed-pipeline Content Agent CLI, service client, deployment, benchmark, or maintenance workflow under apps/: material-agent-cli, material-agent-client, physics-agent-cli, physics-agent-client, joint-agent-cli, joint-agent-client, joint-agent-validation, texture-agent-cli, texture-agent-client, validation-agent-cli; deploy-collection, deploy-material-agent-docker, deploy-material-agent-brev, deploy-physics-agent-docker, deploy-physics-agent-brev, deploy-texture-agent-docker, deploy-texture-agent-brev, deploy-ovrtx-docker, deploy-embeddings-brev, deploy-image-gen-brev, or deploy-qwen-vlm-brev.
    0 installs
  16. Usd CLI · nvidia-omniverse-content-agents
    Run explicit low-level USD scene inspection, editing, rendering, material binding, physics authoring, and raw validation with the in-tree usd-cli package. Use when the user asks for direct scene mechanics on a USD/USDA/USDC/USDZ asset or asks to set up usd-cli. Domain workflows must route to their content-workflow-* skill; usd-cli never owns workflow policy, orchestration, artifacts, recovery, or acceptance.
    0 installs
  17. Image Generation · nvidia-omniverse-content-agents bundle
    Generate or edit raster images for agentic workflows through the coding agent's companion image generator by default or an explicitly configured World Understanding image backend. Use when a workflow needs text-to-image, conditioned image editing, or a recorded generated-image artifact with provider, prompt, input, and output provenance.
    0 installs
  18. Content Workflow CLI · nvidia-omniverse-content-agents
    Default launcher for supported Content Agent tasks from the repository root, including deterministic Geometry handoff, conversion, material or physics authoring, texture, segmentation, validation, large scenes, durable articulation, composed assets, review, and resume. Use fixed-pipeline app CLIs only when the user explicitly requests fixed control flow, YAML configuration, REST, benchmarking, or a named fixed-pipeline command.
    0 installs
  19. Content Texture Scope · nvidia-omniverse-content-agents
    Inspect an explicit USD material or prim scope, existing bindings, and UV readiness before texture generation. Use for bounded Texture workflow inspection and UV-preparation decisions.
    0 installs
  20. Content Sdf Operations · nvidia-omniverse-content-agents bundle
    Use when a content agent needs bounded signed- or unsigned-distance-field operations such as mesh rasterization, field booleans, offsets, filtering, sampling, topology conversion, surface extraction, or admitted field output through an in-process backend.
    0 installs
  21. Content Workflow Asset · nvidia-omniverse-content-agents bundle
    Run one prompt-specific asset workflow through a sole outer reasoner that supplies and freezes a typed public-leaf dependency graph. Use for selective, resumable asset composition without a built-in domain or stage order. Explicit compatibility-fixed mode still composes Geometry preparation, articulation review, material assignment, bounded texture generation, physics authoring, validation, and final USDZ packaging as one durable single-asset workflow.
    0 installs
  22. Geometry Source Intake · nvidia-omniverse-content-agents bundle
    Classify and prepare one geometry.source.v1 bundle or CAD, mesh, USD, URDF, MJCF, GLTF, GLB, or 3MF artifact while preserving units, provenance, editability, representation roles, and source fidelity. Use before Geometry, repair, segmentation, material, physics, or SimReady workflows need canonical geometry input.
    0 installs
  23. Content Texture Publish · nvidia-omniverse-content-agents
    Validate a Texture decision chain and publish a portable scoped USD result. Use after all bounded generation and visual-review steps reach a terminal decision.
    0 installs
  24. Content Texture Quality · nvidia-omniverse-content-agents
    Collect matched Texture evidence, optionally request advisory critique, and record the outer multimodal review. Use after explicit candidate generation.
    0 installs
  25. Content Workflow Physics · nvidia-omniverse-content-agents bundle
    Own agent-driven physics planning, policy, component decisions, guarded repair, authoring, optional attested VoMP mass properties, simulation-backed validation, refinement, acceptance, and durable artifacts for a USD asset, using usd-cli only for low-level scene operations.
    0 installs
  26. Content Workflow Texture · nvidia-omniverse-content-agents bundle
    Use one outer Codex or Claude reasoner to select and invoke focused, digest-bound Texture capabilities without a nested Texture workflow controller.
    0 installs
  27. Geometry Evidence Review · nvidia-omniverse-content-agents bundle
    Gather and interpret geometry inspection, OVRTX render, topology, USD, projection, source-fidelity, and protected-feature evidence for one candidate. Use when an interactive session or workflow must decide whether geometry is reviewable, what additional evidence is needed, which defect is present, or whether to accept, refine, repair, or block a candidate.
    0 installs
  28. Product Image Decomposer · nvidia-omniverse-content-agents bundle
    Decompose product reference images into CAD-ready component crops, semantic part-plan evidence, exploded-view evidence, six-view prompts, and a reassembly manifest before geometry generation or reconstruction.
    0 installs
  29. Content Texture Candidate · nvidia-omniverse-content-agents
    Generate, compare, and preview one bounded texture candidate set for exact texture-unit IDs. Use for initial generation or failed-unit regeneration without unrelated mutation.
    0 installs
  30. Content Workflow Geometry · nvidia-omniverse-content-agents bundle
    Complete a provider-neutral Geometry handoff from CAD, mesh, generated, or existing USD. Use when a workflow needs source lineage, prepared and optimized geometry, OVRTX and USD evidence, semantic parts or parameters, and content_agents_manifest.json without claiming final physics, runtime behavior, or SimReady status.
    0 installs
  31. Content Workflow Material · nvidia-omniverse-content-agents bundle
    Default material-authoring workflow for supported, unqualified USD material tasks. Use with usd-cli when a long-running coding agent assigns visual or non-visual materials, uses libraries, performs iterative visual review, and produces canonical artifacts and validation evidence; use material-agent-* only for explicit fixed pipeline requests.
    0 installs
  32. Content Workflow Simready · nvidia-omniverse-content-agents bundle
    Use after USD conversion, material and physics authoring, or Joint Agent publication to preflight SimReady Foundation, formally validate the current staged USD or USDZ, conditionally conform it from the failed validation report, revalidate the conformed output, run Gate 3B validation, and preserve durable non-blocking remediation evidence.
    0 installs
  33. Content Articulation Review · nvidia-omniverse-content-agents
    Select, reject, or safely edit every articulation candidate through a digest-bound decision patch. Use before human review or accepted-only authoring.
    0 installs
  34. Content Workflow Validation · nvidia-omniverse-content-agents bundle
    Validate USD assets through deterministic preparation, one decision-only Codex or Claude planning child, outer-validated exact adapters, independent assessment/review, and non-mutating terminal receipts. Use for agentic standalone Validation; use focused commands for explicit compatibility operations and the fixed-pipeline umbrella for config-driven Validation Agent runs.
    0 installs