Mengto Build Threejs Enemy Systems

Use when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games—content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.

oimiragieo fac6228 2 files · 4.5 KB Updated 0 repo stars

File contents

oimiragieo/gotcontext-frontend-developer/tree/main/skills/mengto-build-threejs-enemy-systems commit fac6228908

Frequently asked questions

npx skillmds add oimiragieo/mengto-build-threejs-enemy-systems