oimiragieo
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- ▌ XLSX 2 · oimiragieo bundleSpreadsheet toolkit (.xlsx/.csv). Create/edit with formulas/formatting, analyze data, visualization, recalculate formulas, for spreadsheet processing and analysis.
- ▌ Skill Creator 2 · oimiragieo bundleCreate new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
- ▌ Plan Generator 2 · oimiragieoCreates structured plans from requirements. Generates comprehensive plans with steps, dependencies, risks, and success criteria. Coordinates with specialist agents for planning input and validates plan completeness.
- ▌ Test Generator 2 · oimiragieo bundleGenerates test code from specifications, components, and API endpoints. Creates unit tests, integration tests, and E2E tests following project testing patterns and conventions.
- ▌ Diagram Generator 2 · oimiragieo bundleGenerates architecture, database, and system diagrams using Mermaid syntax. Creates visual representations of system architecture, database schemas, component relationships, and data flows.
- ▌ Dependency Analyzer 2 · oimiragieoAnalyzes project dependencies, detects outdated packages, identifies breaking changes, and suggests safe update strategies. Helps maintain dependency health and security.
- ▌ Telegram Polling 2 · oimiragieo bundlePoll Telegram Bot API for new messages and route commands to agents. Implements 10-command bot with fail-closed allowlist, owner-only tier, two-step approve, audit logging, and replay-prevention offset tracking.
- ▌ Web Design Guidelines Vercel · oimiragieo bundleReview UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
- ▌ PPTX 2 · oimiragieo bundlePresentation toolkit (.pptx). Create/edit slides, layouts, content, speaker notes, comments, for programmatic presentation creation and modification.
- ▌ Doc Generator 2 · oimiragieoGenerates comprehensive documentation from code, APIs, and specifications. Creates API documentation, developer guides, architecture docs, and user manuals with examples and tutorials.
- ▌ Sample Agents React Native Design 3 · oimiragieoMaster React Native styling, navigation, and Reanimated animations for cross-platform mobile development. Use when building React Native apps, implementing navigation patterns, or creating performant animations.
- ▌ Sample Agents Wcag Audit Patterns 3 · oimiragieoConduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance. Use when auditing websites for accessibility, fixing WCAG violations, or implementing accessible design patterns.
- ▌ Sample Awesome Penpot Uiux Design 3 · oimiragieoComprehensive guide for creating professional UI/UX designs in Penpot using MCP tools. Use this skill when: (1) Creating new UI/UX designs for web, mobile, or desktop applications, (2) Building design systems with components and tokens, (3) Designing dashboards, forms, navigation, or landing pages, (4) Applying accessibility standards and best practices, (5) Following platform guidelines (iOS, Android, Material Design), (6) Reviewing or improving existing Penpot designs for usability. Triggers: "design a UI", "create interface", "build layout", "design dashboard", "create form", "design landing page", "make it accessible", "design system", "component library".
- ▌ Mengto Build Threejs Enemy Systems 2 · oimiragieoUse when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games—content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.
- ▌ Mengto Build Threejs Scroll Worlds 2 · oimiragieoUse when building scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters (scrollytelling, portfolios, product stories, exhibitions, explainers)—not limited to landing pages.
- ▌ Mengto Dark Blue Contrasting Clean 2 · oimiragieoUse when designing a dark-blue clean system with strong contrast, cobalt gradient feature blocks, crisp framed structure, and restrained premium glow. Prefer this over mengto-mesh-gradient-dark-blue-clean when hard cobalt feature blocks and frames lead, not soft mesh gradients.
- ▌ Mengto Funky Purple Container Tech 2 · oimiragieoUse when designing a dark container-led technical UI with fuchsia-purple accents, layered rounded shells, crisp frame lines, and playful futuristic focal objects. Prefer this over mengto-nested-container-frames when fuchsia-purple tech playfulness leads, not neutral nested frame technique alone.
- ▌ Mengto Scroll Scrubbed Word Reveal 2 · oimiragieoUse when revealing marked-up text word by word as scroll progress advances while preserving semantic inline links, emphasis, responsive wrapping, and reduced-motion readability—headlines, quotes, manifestos, product statements, onboarding, or editorial passages paced by scroll rather than typing simulation.
- ▌ Mengto Tech Green Dark Mode Modern 2 · oimiragieoUse when building a modern dark technical UI with matte-black surfaces, emerald signal accents, mono system labeling, framed dashboard cards, and restrained glow. Prefer this over mengto-bright-green-tech-system-webgl when emerald accents on matte dashboards lead, not a bright-green WebGL visualization zone.
- ▌ Sample Agents Web Component Design 2 · oimiragieoMaster React, Vue, and Svelte component patterns including CSS-in-JS, composition strategies, and reusable component architecture. Use when building UI component libraries, designing component APIs, or implementing frontend design systems.
- ▌ Mengto Nested Container Frames 3 · oimiragieoUse when implementing a container-in-container layout with an outer centered frame (vertical boundary lines, corner markers) and inset inner containers with their own backgrounds and rounded frames. Prefer this over mengto-nested-container-clean-agency when the technique is structural nested frames, not a full agency visual system.
- ▌ Mengto Optimize Web Animations 3 · oimiragieoProfile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.
- ▌ Mengto Orange Clean Paper Saas 3 · oimiragieoUse when designing a clean paper-toned SaaS system with warm neutrals, orange accent signals, rounded premium forms, and polished product illustration surfaces. Prefer this over mengto-clean-minimal-beige-light-mode when orange SaaS accents and product illustration lead.
- ▌ Mengto Blue Cloudy Clean Modern 3 · oimiragieoUse when designing a clean modern light UI with a luminous blue sky atmosphere, soft drifting cloud light, minimal white framing, and serene premium typography. Prefer this over mengto-clean-minimal-beige-light-mode when sky/cloud blue is the mood, not warm beige paper.
- ▌ Mengto Scroll Progress Timeline 3 · oimiragieoUse when turning an ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion—onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives paced by scroll.
- ▌ Sample Agents Mobile IOS Design 2 · oimiragieoMaster iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
- ▌ Sample Agents Responsive Design 2 · oimiragieoImplement modern responsive layouts using container queries, fluid typography, CSS Grid, and mobile-first breakpoint strategies. Use when building adaptive interfaces, implementing fluid layouts, or creating component-level responsive behavior.
- ▌ Sample Agents Mobile IOS Design 3 · oimiragieoMaster iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
- ▌ Sample Agents Responsive Design 3 · oimiragieoImplement modern responsive layouts using container queries, fluid typography, CSS Grid, and mobile-first breakpoint strategies. Use when building adaptive interfaces, implementing fluid layouts, or creating component-level responsive behavior.
- ▌ Mengto Ambient Section Particles 2 · oimiragieoUse when a single section needs a restrained particle atmosphere (petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments) with configurable density, gravity, wind, sway, recycling, pointer disturbance, and reduced-motion fallbacks—without obscuring content.
- ▌ Mengto Design First UI Prompting 2 · oimiragieoUse when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
- ▌ Mengto Editorial Service Booking 2 · oimiragieoUse when creating or redesigning appointment-based service sites for salons, barbers, spas, wellness studios, clinics, or hospitality—warm editorial layouts, serif-led identity, documentary portraits, calm treatment selectors, location-aware booking, and trustworthy operational states.
- ▌ Mengto Operational Enterprise AI 2 · oimiragieoUse when creating or redesigning enterprise AI, automation, security, or operations product pages that explain system boundaries, approvals, auditability, exceptions, and rollback—dark cinematic heroes, hairline grids, metric pauses, expandable solution rows, case-study evidence, security proof, and qualified demo/waitlist handoffs.
- ▌ Mengto Scroll World Storytelling 2 · oimiragieoTurn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page, article-to-website transformation, animated planet, data scrollytelling, video-scrubbed page, connected visual journey, or story-led alternative to ordinary stacked sections.
- ▌ Sample Agents Interaction Design 2 · oimiragieoDesign and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
- ▌ Mengto Ambient Section Particles 3 · oimiragieoUse when a single section needs a restrained particle atmosphere (petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments) with configurable density, gravity, wind, sway, recycling, pointer disturbance, and reduced-motion fallbacks—without obscuring content.
- ▌ Mengto Design First UI Prompting 3 · oimiragieoUse when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
- ▌ Mengto Editorial Service Booking 3 · oimiragieoUse when creating or redesigning appointment-based service sites for salons, barbers, spas, wellness studios, clinics, or hospitality—warm editorial layouts, serif-led identity, documentary portraits, calm treatment selectors, location-aware booking, and trustworthy operational states.
- ▌ Mengto Operational Enterprise AI 3 · oimiragieoUse when creating or redesigning enterprise AI, automation, security, or operations product pages that explain system boundaries, approvals, auditability, exceptions, and rollback—dark cinematic heroes, hairline grids, metric pauses, expandable solution rows, case-study evidence, security proof, and qualified demo/waitlist handoffs.
- ▌ Mengto Scroll World Storytelling 3 · oimiragieoTurn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, or semantic HTML/SVG data and typography. Use when the user asks for a scroll world, fly-through landing page, article-to-website transformation, animated planet, data scrollytelling, video-scrubbed page, connected visual journey, or story-led alternative to ordinary stacked sections.
- ▌ Sample Agents Interaction Design 3 · oimiragieoDesign and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
- ▌ Mengto Agency Grid Layout Minimal 2 · oimiragieoUse when building a minimal agency site with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail. Prefer this over mengto-nested-container-clean-agency when the grid and type lead, not nested shells.
- ▌ Mengto Build Mobile Threejs Games 2 · oimiragieoUse when building, tuning, or QA-testing a Three.js game for mobile web: touch movement and actions, target selection, touch inventory, safe areas, portrait/landscape HUD, battery/performance budgets, and real-device browser verification.
- ▌ Mengto Light Mode Paper Technical 2 · oimiragieoUse when designing a light-mode technical system with warm paper surfaces, dark outer framing, subtle diagonal texture, precise bracketed geometry, and restrained accent signals. Prefer this over mengto-orange-clean-paper-saas when bracketed technical framing leads, not orange SaaS product illustration.
- ▌ Sample Agents React Native Design 2 · oimiragieoMaster React Native styling, navigation, and Reanimated animations for cross-platform mobile development. Use when building React Native apps, implementing navigation patterns, or creating performant animations.
- ▌ Sample Agents Wcag Audit Patterns 2 · oimiragieoConduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance. Use when auditing websites for accessibility, fixing WCAG violations, or implementing accessible design patterns.
- ▌ Sample Awesome Penpot Uiux Design 2 · oimiragieoComprehensive guide for creating professional UI/UX designs in Penpot using MCP tools. Use this skill when: (1) Creating new UI/UX designs for web, mobile, or desktop applications, (2) Building design systems with components and tokens, (3) Designing dashboards, forms, navigation, or landing pages, (4) Applying accessibility standards and best practices, (5) Following platform guidelines (iOS, Android, Material Design), (6) Reviewing or improving existing Penpot designs for usability. Triggers: "design a UI", "create interface", "build layout", "design dashboard", "create form", "design landing page", "make it accessible", "design system", "component library".
- ▌ Mengto Agency Grid Layout Minimal 3 · oimiragieoUse when building a minimal agency site with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail. Prefer this over mengto-nested-container-clean-agency when the grid and type lead, not nested shells.
- ▌ Mengto Build Mobile Threejs Games 3 · oimiragieoUse when building, tuning, or QA-testing a Three.js game for mobile web: touch movement and actions, target selection, touch inventory, safe areas, portrait/landscape HUD, battery/performance budgets, and real-device browser verification.
- ▌ Mengto Light Mode Paper Technical 3 · oimiragieoUse when designing a light-mode technical system with warm paper surfaces, dark outer framing, subtle diagonal texture, precise bracketed geometry, and restrained accent signals. Prefer this over mengto-orange-clean-paper-saas when bracketed technical framing leads, not orange SaaS product illustration.
- ▌ Threejs Animation 2 · oimiragieoThree.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
- ▌ Threejs Materials 2 · oimiragieoThree.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
- ▌ Tui Observe First 2 · oimiragieoUse when building, fixing, polishing, or comparing any terminal UI — ratatui/crossterm REPLs, agent CLI chrome — or when a TUI shows a frozen spinner, dead keys, duplicated responses, stale cells, flicker, resume failures on dangling tool_use, or when you need side-by-side screenshots against reference CLIs.
- ▌ AI Trust Builders 3 · oimiragieoUse when designing AI product trust, privacy, or honesty UX — cloud disclosure, voice/mic consent, transcript retention, memory ownership, AI labeling, caveats, or audit footprints. Trigger on disclose cloud, recording consent, watermark, incognito, or data-ownership settings.
- ▌ Stitch MCP Design 3 · oimiragieoRouter for Google Stitch design-to-code in this pack. Use when starting any Stitch workflow, choosing Stitch vs Aura vs Figma vs Claude Design, or before calling generate/edit MCP tools. Enforces ~400 Stitch credits/day. Points to phased pack skills: enhance-prompt → generate-design → extract → build → loop.
- ▌ Threejs Animation 3 · oimiragieoThree.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
- ▌ Threejs Materials 3 · oimiragieoThree.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
- ▌ Tui Observe First 3 · oimiragieoUse when building, fixing, polishing, or comparing any terminal UI — ratatui/crossterm REPLs, agent CLI chrome — or when a TUI shows a frozen spinner, dead keys, duplicated responses, stale cells, flicker, resume failures on dangling tool_use, or when you need side-by-side screenshots against reference CLIs.
- ▌ Mengto Tailwindcss 2 · oimiragieoUse when designing/implementing UI with Tailwind CSS (layout, typography, responsive, theming, component patterns). Includes quick recipes and conventions for clean, consistent web design.
- ▌ Mengto Webgl Laser 2 · oimiragieoUse when adding a fixed full-screen WebGL laser background with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog. Prefer this over mengto-corner-lasers when the beam is a full-viewport WebGL background, not corner ornaments; not for full page layout, copy, or unrelated particle systems.
- ▌ Uupm Banner Design 2 · oimiragieoDesign banners for social media, ads, website heroes, creative assets, and print. Multiple art direction options with AI-generated visuals. Actions: design, create, generate banner. Platforms: Facebook, Twitter/X, LinkedIn, YouTube, Instagram, Google Display, website hero, print. Styles: minimalist, gradient, bold typography, photo-based, illustrated, geometric, retro, glassmorphism, 3D, neon, duotone, editorial, collage. Uses uupm-ui-ux-pro-max; host harness may supply image-gen equivalents (ai-artist / ai-multimodal / frontend-design are not in this pack).
- ▌ Uupm Design System 2 · oimiragieoToken architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design, brand-compliant presentations.
- ▌ Uupm UI UX Pro Max 2 · oimiragieoUI/UX design intelligence for web and mobile. Searchable local database with 84 styles, 192 color palettes, 74 font pairings, 192 product types, 98 UX guidelines, 104 icon entries, 16 GSAP motion presets, and 25 chart types across 22 stacks (React, Next.js, Vue, Nuxt, Svelte, Astro, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, Jetpack Compose, Angular, Laravel, JavaFX, WPF, WinUI, Avalonia, Uno Platform, UWP, Three.js, and HTML/CSS). Use when designing, building, or reviewing UI: pages, components, color schemes, typography, layout, accessibility, animation, or data visualization.
- ▌ Mengto Tailwindcss 3 · oimiragieoUse when designing/implementing UI with Tailwind CSS (layout, typography, responsive, theming, component patterns). Includes quick recipes and conventions for clean, consistent web design.
- ▌ Mengto Webgl Laser 3 · oimiragieoUse when adding a fixed full-screen WebGL laser background with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog. Prefer this over mengto-corner-lasers when the beam is a full-viewport WebGL background, not corner ornaments; not for full page layout, copy, or unrelated particle systems.
- ▌ Uupm Banner Design 3 · oimiragieoDesign banners for social media, ads, website heroes, creative assets, and print. Multiple art direction options with AI-generated visuals. Actions: design, create, generate banner. Platforms: Facebook, Twitter/X, LinkedIn, YouTube, Instagram, Google Display, website hero, print. Styles: minimalist, gradient, bold typography, photo-based, illustrated, geometric, retro, glassmorphism, 3D, neon, duotone, editorial, collage. Uses uupm-ui-ux-pro-max; host harness may supply image-gen equivalents (ai-artist / ai-multimodal / frontend-design are not in this pack).
- ▌ Uupm Design System 3 · oimiragieoToken architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design, brand-compliant presentations.
- ▌ Uupm UI UX Pro Max 3 · oimiragieoUI/UX design intelligence for web and mobile. Searchable local database with 84 styles, 192 color palettes, 74 font pairings, 192 product types, 98 UX guidelines, 104 icon entries, 16 GSAP motion presets, and 25 chart types across 22 stacks (React, Next.js, Vue, Nuxt, Svelte, Astro, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, Jetpack Compose, Angular, Laravel, JavaFX, WPF, WinUI, Avalonia, Uno Platform, UWP, Three.js, and HTML/CSS). Use when designing, building, or reviewing UI: pages, components, color schemes, typography, layout, accessibility, animation, or data visualization.
- ▌ Mengto Landing Page 2 · oimiragieoUse when designing or rewriting a high-converting landing page (single-offer page) for SaaS/apps/services. Covers structure, layout patterns, conversion strategies, copywriting, SEO/AEO, and common pitfalls.
- ▌ Mengto Marquee Loop 2 · oimiragieoUse when applying seamless infinite marquee loops with duplicated items for logo strips, tickers, or continuous horizontal content.
- ▌ Mengto Pricing Page 2 · oimiragieoUse when designing or rewriting a high-converting SaaS pricing page (structure, plan design, copywriting, SEO/AEO, FAQs, layout patterns, experiments). Includes checklists, templates, and common pitfalls.
- ▌ Stitch React Native 2 · oimiragieoConvert Stitch HTML designs to React Native components, or syncs/updates existing native components to align with the latest Stitch designs, using StyleSheet.
- ▌ Stitch Taste Design 2 · oimiragieoSemantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.
- ▌ Threejs Interaction 2 · oimiragieoThree.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
- ▌ Mengto Shaders Cursor Ripples 3 · oimiragieoAdd cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.
- ▌ Mengto Split Layout Technical 3 · oimiragieoUse when designing a technical split-screen system with dual panels, fine frame lines, mono metadata, quiet editorial typography, and premium inset surfaces. Prefer this over mengto-bright-green-tech-system-webgl when dual-panel split framing leads without a bright-green WebGL viz mandate.
- ▌ Mengto Webgl Landing Steering 3 · oimiragieoUse when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion clarity, performance, and implementation complexity.
- ▌ Mengto Add Shader Cursor Trail 3 · oimiragieoAdd the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.
- ▌ Mengto Dark Glass Clean Layout 3 · oimiragieoUse when building a dark glass multi-column workspace with frosted premium shells, floating data cards, and restrained atmospheric depth. Prefer this over mengto-glass-dark-mode-clock when workspace shells and columns matter, not circular clock dials; prefer over mengto-blue-laser-clean-glass-layout when there is no blue laser atmosphere; prefer over mengto-glass-dark-ui when full workspace layout matters more than gradient-border glass cards; prefer over mengto-framed-tech-dark-border-gradient when frosted glass shells lead, not border-gradient tech frames.
- ▌ Mengto Image First Grid Layout 3 · oimiragieoUse when building an image-led grid with full-bleed photography, structural guide lines, anchored content blocks, and restrained technical overlays. Prefer this over mengto-agency-grid-layout-minimal when photography is the primary plane, not typography-led editorial grids.
- ▌ Sample Awesome Premium Frontend UI 2 · oimiragieoUse when crafting immersive, high-performance premium frontend experiences with advanced motion, typography, and architectural craftsmanship (Copilot/agent guidance for polished UI systems).
- ▌ Sample Awesome Web Design Reviewer 2 · oimiragieoUse when asked to review website design, check the UI, fix the layout, or find design problems on a local or remote site — visual inspection for responsive, accessibility, consistency, and layout breakage with source-level fixes.
- ▌ Mengto Build Threejs Enemy Systems 3 · oimiragieoUse when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games—content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.
- ▌ Mengto Build Threejs Scroll Worlds 3 · oimiragieoUse when building scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters (scrollytelling, portfolios, product stories, exhibitions, explainers)—not limited to landing pages.
- ▌ Stitch Remotion 3 · oimiragieoGenerate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays
- ▌ Threejs Loaders 3 · oimiragieoThree.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
- ▌ Threejs Shaders 3 · oimiragieoThree.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
- ▌ Uupm UI Styling 3 · oimiragieoCreate beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
- ▌ Stitch Design Md 2 · oimiragieoAnalyze Stitch projects and synthesize a semantic design system into DESIGN.md files
- ▌ Stitch Shadcn UI 2 · oimiragieoExpert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation, customization, and best practices.
- ▌ Threejs Geometry 2 · oimiragieoThree.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
- ▌ Threejs Lighting 2 · oimiragieoThree.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
- ▌ Threejs Textures 2 · oimiragieoThree.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
- ▌ Stitch Design Md 3 · oimiragieoAnalyze Stitch projects and synthesize a semantic design system into DESIGN.md files
- ▌ Stitch Shadcn UI 3 · oimiragieoExpert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation, customization, and best practices.
- ▌ Threejs Geometry 3 · oimiragieoThree.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
- ▌ Threejs Lighting 3 · oimiragieoThree.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
- ▌ Threejs Textures 3 · oimiragieoThree.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
- ▌ AI Trust Builders 2 · oimiragieoUse when designing AI product trust, privacy, or honesty UX — cloud disclosure, voice/mic consent, transcript retention, memory ownership, AI labeling, caveats, or audit footprints. Trigger on disclose cloud, recording consent, watermark, incognito, or data-ownership settings.
- ▌ Stitch MCP Design 2 · oimiragieoRouter for Google Stitch design-to-code in this pack. Use when starting any Stitch workflow, choosing Stitch vs Aura vs Figma vs Claude Design, or before calling generate/edit MCP tools. Enforces ~400 Stitch credits/day. Points to phased pack skills: enhance-prompt → generate-design → extract → build → loop.