mengto-build-threejs-enemy-systems (Claude Code adapter)
Canonical skill: ../../../skills/mengto-build-threejs-enemy-systems/SKILL.md
Load and follow the canonical SKILL.md (and sibling refs/scripts there).
Use when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games—content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.
npx skillmds@latest add oimiragieo/mengto-build-threejs-enemy-systems-2 Canonical skill: ../../../skills/mengto-build-threejs-enemy-systems/SKILL.md
Load and follow the canonical SKILL.md (and sibling refs/scripts there).
oimiragieo/gotcontext-frontend-developer/tree/main/.claude/skills/mengto-build-threejs-enemy-systems commit 65476c2c1d