mengto-build-threejs-enemy-systems (Cursor adapter)
Canonical skill: ../../../skills/mengto-build-threejs-enemy-systems/SKILL.md
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Use when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games—content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.
npx skillmds@latest add oimiragieo/mengto-build-threejs-enemy-systems-3 Canonical skill: ../../../skills/mengto-build-threejs-enemy-systems/SKILL.md
Load and follow the canonical SKILL.md (and sibling refs/scripts there).
oimiragieo/gotcontext-frontend-developer/tree/main/.cursor/skills/mengto-build-threejs-enemy-systems commit 1922d81806