Mengto Build Threejs Enemy Systems

Use when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games—content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.

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oimiragieo/gotcontext-frontend-developer/tree/main/.cursor/skills/mengto-build-threejs-enemy-systems commit 1922d81806

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npx skillmds@latest add oimiragieo/mengto-build-threejs-enemy-systems-3