Game Design Reality Check

Stress-test game concepts, gameplay proposals, feature specs, loops, systems, levels, and pitch claims by separating design logic from assumptions and evidence. Use when Codex should challenge whether a design is likely to work, expose self-confirming "this will be fun" reasoning, trace goals to means and tools, or define the cheapest prototype and playtest needed to validate it.

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Frequently asked questions

npx skillmds@latest add qiuaoru-coder/game-design-reality-check