Audio

Use when giving a playable Godot game a coherent, prompt-derived audio identity — event SFX plus a looping music track — generated locally via ComfyUI + Stable Audio Open through tools/comfy.mjs. Derives an audio system from the concept, maps core-loop events to SFX, generates clips, wires AudioStreamPlayer nodes, records audio_pass, and advances status to "scored". Hands off to validator.

qmertesdorf 906173f 12.1 KB Updated

File contents

qmertesdorf/GameForge/tree/main/.claude/skills/audio commit 906173f579

Frequently asked questions

npx skillmds@latest add qmertesdorf/audio