← all publishers

qmertesdorf

@qmertesdorf source repo

9 published skills

  1. Asset · qmertesdorf
    asset
    0
    installs
  2. Audio · qmertesdorf
    Use when giving a playable Godot game a coherent, prompt-derived audio identity — event SFX plus a looping music track — generated locally via ComfyUI + Stable Audio Open through tools/comfy.mjs. Derives an audio system from the concept, maps core-loop events to SFX, generates clips, wires AudioStreamPlayer nodes, records audio_pass, and advances status to "scored". Hands off to validator.
    0
    installs
  3. Deepen · qmertesdorf
    Use when growing an already-playable Godot game along a depth axis (systemic / content / run-meta) without regressing proven behavior. The first ITERATION skill in the GameForge loop — it EXTENDS the rules engine (the deliberate inverse of the asset re-skin's frozen-logic rule), TDD-ing each new sub-system against selftest.gd as a regression guard, records manifest.depth_pass, loops back through validator, and does NOT advance status.
    0
    installs
  4. Builder · qmertesdorf
    Use when generating a runnable Godot 4.x project from a manifest's concept block. Produces games/<id>/, writes manifest.build, and sets status to "generated".
    0
    installs
  5. Concept · qmertesdorf
    Use when turning a one-line game prompt into a structured, validated GameForge design concept. Writes the manifest.concept block and sets status to "concept".
    0
    installs
  6. Packager · qmertesdorf
    Use when turning a fully-polished Godot title (both a confirmed visual asset_pass AND audio_pass) into the inputs an Android store build needs — launcher icons at every density, the Play 512 + adaptive layers, a boot splash, gameplay screenshots, a texture atlas, an asset size-budget report, and an Android export preset. Derives the packaging set from concept.theme, records store_pass, and hands off to validator's packaging gate for "packaged".
    0
    installs
  7. Validator · qmertesdorf
    Use when confirming a generated Godot game opens, runs, and has a working core loop. Runs headless checks, records manifest.validation, and advances status to validated/playable or failed.
    0
    installs
  8. Visual Audit · qmertesdorf bundle
    Use when judging the composited, assembled screen of a running Godot game — "does it look designed and read clearly?" — typically after the asset re-skin (before validator's styled gate) or standalone on any running game. Renders every game state, fans out one fresh auditor subagent per lens (inventory/completeness, fidelity/cohesion, composition/collision, legibility, colour-accessibility, structural-fidelity, polish/design-quality), dedupes + attributes findings, and drives the fix → re-render → re-audit loop. Records NOTHING to the manifest — outputs are code fixes (git) + a findings report.
    0
    installs
  9. Playtest Audit · qmertesdorf
    Use to empirically verify a playable Godot game is actually WINNABLE, FAIR, and PROGRESSABLE — by driving the REAL game loop with a headless competent-player bot that asserts playability invariants (can earn/progress/clear, the first goal is reachable, no death-spiral) and reports balance metrics. The gate the logic/UI self-tests structurally cannot be.
    0
    installs