Packager

Use when turning a fully-polished Godot title (both a confirmed visual asset_pass AND audio_pass) into the inputs an Android store build needs — launcher icons at every density, the Play 512 + adaptive layers, a boot splash, gameplay screenshots, a texture atlas, an asset size-budget report, and an Android export preset. Derives the packaging set from concept.theme, records store_pass, and hands off to validator's packaging gate for "packaged".

qmertesdorf 8b4f641 17.5 KB Updated

File contents

qmertesdorf/GameForge/tree/main/.claude/skills/packager commit 8b4f64104c

Frequently asked questions

npx skillmds@latest add qmertesdorf/packager