Playtest Audit

Use to empirically verify a playable Godot game is actually WINNABLE, FAIR, and PROGRESSABLE — by driving the REAL game loop with a headless competent-player bot that asserts playability invariants (can earn/progress/clear, the first goal is reachable, no death-spiral) and reports balance metrics. The gate the logic/UI self-tests structurally cannot be.

qmertesdorf Updated

File contents

qmertesdorf/GameForge/tree/main/.claude/skills/playtest-audit commit da9e0d8d7c

Frequently asked questions

npx skillmds@latest add qmertesdorf/playtest-audit