2D tilemaps & sprites
Discovery
list_sprite_atlaseslist_sprite_assets— textures with spriteModelist_tilemap_assetsget_texture_meta— PPU, maxSize, spriteModeget_feature_set_inference— 2D feature set packages
Checklist
- Pack atlases by frequency of co-draw; watch padding/bleeding.
- Consistent PPU across characters/tiles.
- Compress atlases per platform; avoid uncompressed RGBA on mobile.
- Tilemaps: separate collision/decoration layers.
Related
list_materials,unity-build-size-optimization