rachitkumarrastogi
- 39 skills
- 0 followers
- 7 hours ago last updated
- ▌ Unity AI Audit · rachitkumarrastogiUse to audit a Unity project's AI/ML stack: packages, models, scripts, configs, and release risks. Start here for "what AI does this game use?"
- ▌ Unity Ml Agents · rachitkumarrastogiUse when working on Unity ML-Agents: training configs, BehaviorParameters, sensors, actuators, inference in builds, or com.unity.ml-agents packages.
- ▌ Unity Navmesh Npc · rachitkumarrastogiUse for NavMesh, AI Navigation package, NavMeshAgent, NPC pathfinding, off-mesh links, or gameplay AI movement (non-ML).
- ▌ Unity UI Toolkit Tmp · rachitkumarrastogiUse for UI Toolkit (UXML/USS) and TextMeshPro: documents, fonts, TMP settings, and UI-related assets.
- ▌ Unity Ugs Cloud · rachitkumarrastogiUse when auditing Unity Gaming Services: Authentication, Cloud Code, Economy, Cloud Save, Remote Config, and Unity Connect project linkage.
- ▌ Unity Localization · rachitkumarrastogiUse when auditing Unity Localization: Locale assets, string tables, and package setup for multi-language shipping.
- ▌ Unity Xr Vr Audit · rachitkumarrastogiUse to audit XR/VR setup: XR settings assets, related packages, scenes, and input/action assets for headsets.
- ▌ Unity 2d Tilemap Sprites · rachitkumarrastogiUse for 2D art pipelines: sprite atlases, sprite-mode textures, tilemaps, and import settings (PPU, maxSize).
- ▌ Unity LLM Integration · rachitkumarrastogiUse when adding LLM/chat/RAG features to a Unity game or tool: API keys, prompt assets, safety, latency, and server-side vs client-side calls.
- ▌ Unity Cinemachine · rachitkumarrastogiUse to audit Cinemachine / camera rigs: package presence, virtual cameras, and prefab usage (Unity 6 productivity / storytelling stack).
- ▌ Unity Accessibility · rachitkumarrastogiUse when auditing Unity Accessibility: screen readers, AccessibilityNode, AssistiveSupport (desktop Narrator/VoiceOver support from Unity 6.3+).
- ▌ Unity Physics Audit · rachitkumarrastogiUse to audit Unity physics: classic 3D/2D modules, Unity Physics (ECS), and Physics Core 2D (Unity 6.3–6.5).
- ▌ Unity Sentis Inference · rachitkumarrastogiUse when integrating ONNX/Sentis/Unity Inference in Unity: model assets, IWorker, runtime performance, or com.unity.sentis packages.
- ▌ Unity CI Github Actions · rachitkumarrastogiUse to inspect Unity CI: GitHub Actions workflows, Jenkins, Unity Cloud Build, Git LFS, and Plastic SCM project config.
- ▌ Unity Build Profiles · rachitkumarrastogiUse for Unity 6 Build Profiles: per-profile scenes, scripting defines, and Player/Quality overrides instead of a single classic build settings list.
- ▌ Unity Scenes Workflow · rachitkumarrastogiUse for Unity scene exploration the way developers work in the Editor: build list, all scenes, hierarchy, components, lighting, then broken refs.
- ▌ Unity Input System Setup · rachitkumarrastogiUse for Unity Input: legacy InputManager axes and New Input System .inputactions action maps, bindings, and player controls.
- ▌ Unity Dots Subscenes · rachitkumarrastogiUse for DOTS/ECS packaging: .subscene assets, related packages, and how content splits from classic scenes.
- ▌ Unity QA Scene Coverage · rachitkumarrastogiUse for QA scene coverage: build scenes, tags, components, prefabs, test assemblies, and release blockers.
- ▌ Unity Firebase Mobile · rachitkumarrastogiUse for Firebase on Unity mobile: google-services.json, GoogleService-Info.plist, project ID discovery (paths only; no secret dumping).
- ▌ Unity Playfab Backend · rachitkumarrastogiUse when integrating or auditing PlayFab: title ID, config assets, and related package presence.
- ▌ Unity Broken Refs Triage · rachitkumarrastogiUse when prefabs/scenes show Missing Script or pink materials: triage broken script and asset GUID references and decide fix order.
- ▌ Unity Release Readiness · rachitkumarrastogiUse before shipping a Unity build: version, build scenes, broken refs, assembly cycles, large assets, changelog, and package health.
- ▌ Unity Assembly Architecture · rachitkumarrastogiUse for asmdef architecture: assembly graph, cycles, execution order, scripting defines, and which assembly owns a script path.
- ▌ Unity Prefab Architecture · rachitkumarrastogiUse to understand prefab structure: variants, dependencies, components, scripts, and impact analysis before refactors.
- ▌ Unity Addressables Shipping · rachitkumarrastogiUse for Addressables groups, remote vs local content, localization tables, and shipping catalogs without bloating the player.
- ▌ Unity Audio Mixer Fmod Wwise · rachitkumarrastogiUse for Unity audio clips/mixers and middleware: FMOD banks and Wwise soundbanks / project paths.
- ▌ Unity Birp Urp Migration · rachitkumarrastogiUse when assessing Built-in Render Pipeline vs URP/HDRP. BIRP is deprecated in Unity 6.5 and will be obsolete after 6.7 LTS.
- ▌ Unity Ads Analytics Crash · rachitkumarrastogiUse to inventory ads and crash/analytics SDKs: Unity Ads, AdMob, ironSource, Sentry, Crashlytics, BugSnag, Unity Analytics.
- ▌ Unity Multiplayer Netcode · rachitkumarrastogiUse to audit Unity multiplayer: Netcode for GameObjects, Transport, Relay/Lobby, or third-party stacks (Mirror, FishNet, Photon).
- ▌ Unity Model Agnostic Inference · rachitkumarrastogiUse for on-device or server inference that is not tied to one vendor model: ONNX Runtime, Sentis, Barracuda legacy, custom .onnx/.tflite/.pb assets, and swapping models without rewriting gameplay code.
- ▌ Unity Runtime Performance · rachitkumarrastogiUse for runtime performance triage from the project filesystem: quality tiers, graphics/URP-HDRP settings, lighting, large assets, scene complexity proxies, and build-size hotspots (no Editor Profiler required).
- ▌ Unity Urp Hdrp Render Audit · rachitkumarrastogiUse to audit URP/HDRP: pipeline assets, volume profiles, shaders, Shader Graphs, VFX Graphs, and lighting settings assets.
- ▌ Unity Steam Discord Presence · rachitkumarrastogiUse for Steamworks and Discord SDK presence in a Unity project: app ID file, plugin folders, and related scripts.
- ▌ Unity Adaptive Performance · rachitkumarrastogiUse for Adaptive Performance and Project Auditor: thermal/bottleneck scalers and static project health (Unity 6.4–6.5 optimization story).
- ▌ Unity Memory Asset Pressure · rachitkumarrastogiUse to find memory/disk pressure from assets: large files, textures, audio, video, ML models, and Addressables that should be remote.
- ▌ Unity Platform Player Settings · rachitkumarrastogiUse for a Unity 6 platform pass: Android/WebGL/iOS PlayerSettings snippets, scripting backends, and platform packages (foldables, Web threads, etc.).
- ▌ Unity Build Size Optimization · rachitkumarrastogiUse to shrink player/install size: estimate build weight, find large assets, textures, Addressables, and unused or oversized content.
- ▌ Unity Animation Controller Audit · rachitkumarrastogiUse for Animator Controllers: states, transitions, clips, avatar masks, override controllers, and Timeline playables.