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rachitkumarrastogi

@rachitkumarrastogi source repo

39 published skills

  1. Unity AI Audit · rachitkumarrastogi
    Use to audit a Unity project's AI/ML stack: packages, models, scripts, configs, and release risks. Start here for "what AI does this game use?"
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  2. Unity Ml Agents · rachitkumarrastogi
    Use when working on Unity ML-Agents: training configs, BehaviorParameters, sensors, actuators, inference in builds, or com.unity.ml-agents packages.
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  3. Unity Navmesh Npc · rachitkumarrastogi
    Use for NavMesh, AI Navigation package, NavMeshAgent, NPC pathfinding, off-mesh links, or gameplay AI movement (non-ML).
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  4. Unity UI Toolkit Tmp · rachitkumarrastogi
    Use for UI Toolkit (UXML/USS) and TextMeshPro: documents, fonts, TMP settings, and UI-related assets.
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  5. Unity Ugs Cloud · rachitkumarrastogi
    Use when auditing Unity Gaming Services: Authentication, Cloud Code, Economy, Cloud Save, Remote Config, and Unity Connect project linkage.
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  6. Unity Localization · rachitkumarrastogi
    Use when auditing Unity Localization: Locale assets, string tables, and package setup for multi-language shipping.
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  7. Unity Xr Vr Audit · rachitkumarrastogi
    Use to audit XR/VR setup: XR settings assets, related packages, scenes, and input/action assets for headsets.
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  8. Unity 2d Tilemap Sprites · rachitkumarrastogi
    Use for 2D art pipelines: sprite atlases, sprite-mode textures, tilemaps, and import settings (PPU, maxSize).
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  9. Unity LLM Integration · rachitkumarrastogi
    Use when adding LLM/chat/RAG features to a Unity game or tool: API keys, prompt assets, safety, latency, and server-side vs client-side calls.
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  10. Unity Cinemachine · rachitkumarrastogi
    Use to audit Cinemachine / camera rigs: package presence, virtual cameras, and prefab usage (Unity 6 productivity / storytelling stack).
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  11. Unity Accessibility · rachitkumarrastogi
    Use when auditing Unity Accessibility: screen readers, AccessibilityNode, AssistiveSupport (desktop Narrator/VoiceOver support from Unity 6.3+).
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  12. Unity Physics Audit · rachitkumarrastogi
    Use to audit Unity physics: classic 3D/2D modules, Unity Physics (ECS), and Physics Core 2D (Unity 6.3–6.5).
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  13. Unity Sentis Inference · rachitkumarrastogi
    Use when integrating ONNX/Sentis/Unity Inference in Unity: model assets, IWorker, runtime performance, or com.unity.sentis packages.
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  14. Unity CI Github Actions · rachitkumarrastogi
    Use to inspect Unity CI: GitHub Actions workflows, Jenkins, Unity Cloud Build, Git LFS, and Plastic SCM project config.
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  15. Unity Build Profiles · rachitkumarrastogi
    Use for Unity 6 Build Profiles: per-profile scenes, scripting defines, and Player/Quality overrides instead of a single classic build settings list.
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  16. Unity Scenes Workflow · rachitkumarrastogi
    Use for Unity scene exploration the way developers work in the Editor: build list, all scenes, hierarchy, components, lighting, then broken refs.
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  17. Unity Input System Setup · rachitkumarrastogi
    Use for Unity Input: legacy InputManager axes and New Input System .inputactions action maps, bindings, and player controls.
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  18. Unity Dots Subscenes · rachitkumarrastogi
    Use for DOTS/ECS packaging: .subscene assets, related packages, and how content splits from classic scenes.
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  19. Unity QA Scene Coverage · rachitkumarrastogi
    Use for QA scene coverage: build scenes, tags, components, prefabs, test assemblies, and release blockers.
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  20. Unity Firebase Mobile · rachitkumarrastogi
    Use for Firebase on Unity mobile: google-services.json, GoogleService-Info.plist, project ID discovery (paths only; no secret dumping).
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  21. Unity Playfab Backend · rachitkumarrastogi
    Use when integrating or auditing PlayFab: title ID, config assets, and related package presence.
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  22. Unity Broken Refs Triage · rachitkumarrastogi
    Use when prefabs/scenes show Missing Script or pink materials: triage broken script and asset GUID references and decide fix order.
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  23. Unity Release Readiness · rachitkumarrastogi
    Use before shipping a Unity build: version, build scenes, broken refs, assembly cycles, large assets, changelog, and package health.
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  24. Unity Assembly Architecture · rachitkumarrastogi
    Use for asmdef architecture: assembly graph, cycles, execution order, scripting defines, and which assembly owns a script path.
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  25. Unity Prefab Architecture · rachitkumarrastogi
    Use to understand prefab structure: variants, dependencies, components, scripts, and impact analysis before refactors.
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  26. Unity Addressables Shipping · rachitkumarrastogi
    Use for Addressables groups, remote vs local content, localization tables, and shipping catalogs without bloating the player.
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  27. Unity Audio Mixer Fmod Wwise · rachitkumarrastogi
    Use for Unity audio clips/mixers and middleware: FMOD banks and Wwise soundbanks / project paths.
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  28. Unity Birp Urp Migration · rachitkumarrastogi
    Use when assessing Built-in Render Pipeline vs URP/HDRP. BIRP is deprecated in Unity 6.5 and will be obsolete after 6.7 LTS.
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  29. Unity Ads Analytics Crash · rachitkumarrastogi
    Use to inventory ads and crash/analytics SDKs: Unity Ads, AdMob, ironSource, Sentry, Crashlytics, BugSnag, Unity Analytics.
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  30. Unity Multiplayer Netcode · rachitkumarrastogi
    Use to audit Unity multiplayer: Netcode for GameObjects, Transport, Relay/Lobby, or third-party stacks (Mirror, FishNet, Photon).
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  31. Unity Model Agnostic Inference · rachitkumarrastogi
    Use for on-device or server inference that is not tied to one vendor model: ONNX Runtime, Sentis, Barracuda legacy, custom .onnx/.tflite/.pb assets, and swapping models without rewriting gameplay code.
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  32. Unity Runtime Performance · rachitkumarrastogi
    Use for runtime performance triage from the project filesystem: quality tiers, graphics/URP-HDRP settings, lighting, large assets, scene complexity proxies, and build-size hotspots (no Editor Profiler required).
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  33. Unity Urp Hdrp Render Audit · rachitkumarrastogi
    Use to audit URP/HDRP: pipeline assets, volume profiles, shaders, Shader Graphs, VFX Graphs, and lighting settings assets.
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  34. Unity Steam Discord Presence · rachitkumarrastogi
    Use for Steamworks and Discord SDK presence in a Unity project: app ID file, plugin folders, and related scripts.
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  35. Unity Adaptive Performance · rachitkumarrastogi
    Use for Adaptive Performance and Project Auditor: thermal/bottleneck scalers and static project health (Unity 6.4–6.5 optimization story).
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  36. Unity Memory Asset Pressure · rachitkumarrastogi
    Use to find memory/disk pressure from assets: large files, textures, audio, video, ML models, and Addressables that should be remote.
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  37. Unity Platform Player Settings · rachitkumarrastogi
    Use for a Unity 6 platform pass: Android/WebGL/iOS PlayerSettings snippets, scripting backends, and platform packages (foldables, Web threads, etc.).
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  38. Unity Build Size Optimization · rachitkumarrastogi
    Use to shrink player/install size: estimate build weight, find large assets, textures, Addressables, and unused or oversized content.
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  39. Unity Animation Controller Audit · rachitkumarrastogi
    Use for Animator Controllers: states, transitions, clips, avatar masks, override controllers, and Timeline playables.
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