Animation controller audit
Discovery
list_animator_controllers/list_animation_clipsget_animator_states/get_animator_transitionslist_avatar_masks/list_animator_override_controllerslist_timeline_playableslist_prefabs_with_component—Animator
Checklist
- Avoid any-state spam; prefer explicit transitions.
- Blend trees: document parameters; cap motion set size.
- Override controllers for character skins, not full duplicates.
- Timeline: keep playables referenced by Addressables if optional cinematics.
Prompts
- "List states and transitions in Player.controller"
- "Which prefabs have an Animator?"