Unity Animation Controller Audit

Use for Animator Controllers: states, transitions, clips, avatar masks, override controllers, and Timeline playables.

rachitkumarrastogi 148576f 845 B Updated

File contents

Animation controller audit

Discovery

  1. list_animator_controllers / list_animation_clips
  2. get_animator_states / get_animator_transitions
  3. list_avatar_masks / list_animator_override_controllers
  4. list_timeline_playables
  5. list_prefabs_with_componentAnimator

Checklist

  • Avoid any-state spam; prefer explicit transitions.
  • Blend trees: document parameters; cap motion set size.
  • Override controllers for character skins, not full duplicates.
  • Timeline: keep playables referenced by Addressables if optional cinematics.

Prompts

  • "List states and transitions in Player.controller"
  • "Which prefabs have an Animator?"

rachitkumarrastogi/unity-mcp-server/tree/main/skills/animation/unity-animation-controller-audit commit 148576f731

Frequently asked questions

npx skillmds@latest add rachitkumarrastogi/unity-animation-controller-audit