Unity Adaptive Performance

Use for Adaptive Performance and Project Auditor: thermal/bottleneck scalers and static project health (Unity 6.4–6.5 optimization story).

rachitkumarrastogi 8ee9ba7 1.0 KB Updated

File contents

Adaptive Performance & Project Auditor

Discovery

  1. get_optimization_package_inventory — AP + Auditor packages/assets/scripts
  2. get_quality_settings / get_graphics_settings — scaler targets
  3. unity-runtime-performance skill — static FPS/GPU proxies
  4. get_platform_build_hints — mobile/console thermal-relevant platforms

Checklist

  • Adaptive Performance needs a provider (device/simulator/Apple/Basic) for the target platform.
  • Custom scalers should live in scaler profiles — verify assets exist under Assets.
  • Project Auditor (Editor-integrated in 6.4+) finds obsolete APIs between Unity versions — run before upgrades.
  • Pair with Addressables/build-size skills; AP does not fix oversized downloads.

Related

  • unity-runtime-performance, unity-memory-asset-pressure, unity-build-size-optimization

rachitkumarrastogi/unity-mcp-server/tree/main/skills/performance/unity-adaptive-performance commit 8ee9ba766f

Frequently asked questions

npx skillmds@latest add rachitkumarrastogi/unity-adaptive-performance