Adaptive Performance & Project Auditor
Discovery
get_optimization_package_inventory— AP + Auditor packages/assets/scriptsget_quality_settings/get_graphics_settings— scaler targetsunity-runtime-performanceskill — static FPS/GPU proxiesget_platform_build_hints— mobile/console thermal-relevant platforms
Checklist
- Adaptive Performance needs a provider (device/simulator/Apple/Basic) for the target platform.
- Custom scalers should live in scaler profiles — verify assets exist under Assets.
- Project Auditor (Editor-integrated in 6.4+) finds obsolete APIs between Unity versions — run before upgrades.
- Pair with Addressables/build-size skills; AP does not fix oversized downloads.
Related
unity-runtime-performance,unity-memory-asset-pressure,unity-build-size-optimization