Input System setup
Discovery
get_input_axes— legacy axes in InputManagerlist_input_action_assets—.inputedassetsget_input_actions_summary— maps/actions for one assetlist_packages—com.unity.inputsystempresent?find_scripts_by_content—PlayerInput,InputAction
Checklist
- Prefer one paradigm (new Input System) for new projects.
- Document Active Input Handling in Player Settings (
get_player_settings). - Keep UI Toolkit / EventSystem input modules consistent with that choice.
- Rebindable actions: store overrides outside StreamingAssets carefully.
Related
get_tags_and_layers,list_ui_documents