Unity Cinemachine

Use to audit Cinemachine / camera rigs: package presence, virtual cameras, and prefab usage (Unity 6 productivity / storytelling stack).

rachitkumarrastogi d0958aa 879 B Updated

File contents

Cinemachine

Discovery

  1. list_cinemachine_assets — package + vcam assets/prefabs
  2. list_timeline_playables — cinematics often drive CM via Timeline
  3. get_feature_set_inference — Gameplay & Storytelling feature set
  4. find_scripts_by_contentCinemachineBrain, CinemachineCamera

Checklist

  • One Brain per main camera; avoid fighting multiple brains.
  • Prefer CM 3.x component names if on Unity 6 packages; note legacy VirtualCamera assets.
  • Timeline + Impulse + extensions should be version-aligned with the CM package.
  • Mobile: watch post-process volume cost on stacked cameras.

Related

  • unity-animation-controller-audit, unity-urp-hdrp-render-audit

rachitkumarrastogi/unity-mcp-server/tree/main/skills/animation/unity-cinemachine commit d0958aa590

Frequently asked questions

npx skillmds@latest add rachitkumarrastogi/unity-cinemachine