Unity Prefab Architecture

Use to understand prefab structure: variants, dependencies, components, scripts, and impact analysis before refactors.

rachitkumarrastogi Updated

File contents

Prefab architecture

Discovery

  1. list_prefabs / list_prefab_variants
  2. get_prefab_summary — root name, component types
  3. get_prefab_script_guids + get_script_public_api
  4. get_prefab_dependencies — outbound asset refs
  5. list_prefabs_with_component — e.g. Animator, Rigidbody, NetworkIdentity

Checklist

  • Prefer variants over copy-paste prefab trees.
  • Keep nested prefabs shallow; document override intent.
  • Before deleting an asset, find_references + get_prefab_dependencies.
  • Missing scripts → unity-broken-refs-triage skill.

Prompts

  • "Summarize Player.prefab and its dependencies"
  • "Which prefabs use Animator?"

rachitkumarrastogi/unity-mcp-server/tree/main/skills/prefabs/unity-prefab-architecture commit 4de2698713

Frequently asked questions

npx skillmds@latest add rachitkumarrastogi/unity-prefab-architecture