Memory & asset pressure
Discovery
list_large_assets(try 2MB and 5MB thresholds)get_build_size_estimate— what build scenes pull inget_texture_metaon top offenderslist_audio_clips/list_video_clips/list_ml_model_assetsget_addressables_info— candidates to move remote
Checklist
- Textures: lower maxSize; crunch/ASTC; no uncompressed UI atlases on mobile.
- Audio: Vorbis/ADPCM; load type streaming for long clips.
- Video: keep out of first scene; stream or Addressables.
- ML models: don't embed large ONNX in boot scene.
- Duplicate fonts/TMP assets (
list_tmp_fonts,list_legacy_font_assets).
Related
unity-runtime-performance,unity-build-size-optimization,unity-addressables-shipping