BIRP → URP/HDRP migration
Discovery
get_render_pipeline_migration_hints— likely pipeline + deprecation hintslist_render_pipelines— URP/HDRP assets and volumeslist_materials/list_shaders/list_shader_graphs— conversion surface areaunity-urp-hdrp-render-auditskill — deep SRP inventory
Checklist
- If likely birp, plan Render Pipeline Converter (Editor) and material/shader conversion time.
- URP Compatibility Mode was removed in Unity 6.4 — custom passes need Render Graph.
- Prefer one pipeline per product; dual URP+HDRP packages are a red flag unless intentional.
- Re-bake lighting and verify Shader Graph targets after conversion.
Related
unity-urp-hdrp-render-audit,unity-runtime-performance