QA scene coverage
Discovery
list_build_scenesvslist_all_scenes— what's shippingget_scene_summary/get_scene_hierarchy_flatper build sceneget_scene_objects_by_tag— Spawn, Player, Checkpoint, …get_all_components_by_type— cameras, lights, audio listenerslist_test_assemblies+get_release_readiness
Checklist
- Every build scene has exactly one AudioListener / main Camera strategy.
- Critical tags exist (
get_tags_and_layers). - Smoke: missing scripts zero (
get_broken_script_refs). - Input/actions covered (
list_input_action_assets).
Prompts
- "Which scenes are in the build and what's tagged Spawn?"
- "List test assemblies and release readiness"