Unity QA Scene Coverage

Use for QA scene coverage: build scenes, tags, components, prefabs, test assemblies, and release blockers.

rachitkumarrastogi cae7a3d 882 B Updated

File contents

QA scene coverage

Discovery

  1. list_build_scenes vs list_all_scenes — what's shipping
  2. get_scene_summary / get_scene_hierarchy_flat per build scene
  3. get_scene_objects_by_tag — Spawn, Player, Checkpoint, …
  4. get_all_components_by_type — cameras, lights, audio listeners
  5. list_test_assemblies + get_release_readiness

Checklist

  • Every build scene has exactly one AudioListener / main Camera strategy.
  • Critical tags exist (get_tags_and_layers).
  • Smoke: missing scripts zero (get_broken_script_refs).
  • Input/actions covered (list_input_action_assets).

Prompts

  • "Which scenes are in the build and what's tagged Spawn?"
  • "List test assemblies and release readiness"

rachitkumarrastogi/unity-mcp-server/tree/main/skills/scenes/unity-qa-scene-coverage commit cae7a3d1ae

Frequently asked questions

npx skillmds@latest add rachitkumarrastogi/unity-qa-scene-coverage