Unity Build Size Optimization

Use to shrink player/install size: estimate build weight, find large assets, textures, Addressables, and unused or oversized content.

rachitkumarrastogi 78dd9c8 925 B Updated

File contents

Unity build size optimization

Discovery

  1. get_build_size_estimate — weight implied by build scenes
  2. list_large_assets — files over N MB (default 5)
  3. get_texture_meta — maxSize / compression hints per texture
  4. get_addressables_info — whether content is remote vs local
  5. list_ml_model_assets — ONNX/weights often dominate size

Checklist

  • Cap texture maxTextureSize; prefer ASTC/ETC2 on mobile.
  • Move DLC/optional content to Addressables remote groups.
  • Drop unused scenes from EditorBuildSettings.
  • Compress audio; streaming for long music.
  • Keep ML models out of the main Data folder when possible.

Related

  • list_build_scenes, get_scene_referenced_assets, list_video_clips

rachitkumarrastogi/unity-mcp-server/tree/main/skills/performance/unity-build-size-optimization commit 78dd9c8f1f

Frequently asked questions

npx skillmds@latest add rachitkumarrastogi/unity-build-size-optimization