URP / HDRP render audit
Discovery
list_render_pipelines— pipeline + volume profile assetslist_shaders/list_shader_graphs/list_vfx_graphslist_materials/list_materials_using_shaderlist_lighting_settings_assets/get_lighting_scene_infoget_graphics_settings/get_quality_settings
Checklist
- One active pipeline asset per platform quality tier.
- Strip unused shader variants; watch mobile shader cost.
- Volume profiles: global vs local; avoid stacking conflicts.
- Confirm lighting mode matches GI workflow in build scenes.
Related
get_feature_set_inference,list_large_assets