Unity Urp Hdrp Render Audit

Use to audit URP/HDRP: pipeline assets, volume profiles, shaders, Shader Graphs, VFX Graphs, and lighting settings assets.

rachitkumarrastogi Updated

File contents

URP / HDRP render audit

Discovery

  1. list_render_pipelines — pipeline + volume profile assets
  2. list_shaders / list_shader_graphs / list_vfx_graphs
  3. list_materials / list_materials_using_shader
  4. list_lighting_settings_assets / get_lighting_scene_info
  5. get_graphics_settings / get_quality_settings

Checklist

  • One active pipeline asset per platform quality tier.
  • Strip unused shader variants; watch mobile shader cost.
  • Volume profiles: global vs local; avoid stacking conflicts.
  • Confirm lighting mode matches GI workflow in build scenes.

Related

  • get_feature_set_inference, list_large_assets

rachitkumarrastogi/unity-mcp-server/tree/main/skills/rendering/unity-urp-hdrp-render-audit commit dcf801aff3

Frequently asked questions

npx skillmds@latest add rachitkumarrastogi/unity-urp-hdrp-render-audit