Unity Platform Player Settings

Use for a Unity 6 platform pass: Android/WebGL/iOS PlayerSettings snippets, scripting backends, and platform packages (foldables, Web threads, etc.).

rachitkumarrastogi ffda30d 987 B Updated

File contents

Platform / Player Settings

Discovery

  1. get_platform_build_hints — Android/WebGL snippets, build target, hints
  2. get_player_settings / get_build_target_info — identity + active target
  3. list_build_profiles — per-platform profiles
  4. get_xr_settings — if XR/mobile XR relevant

Checklist

  • Confirm min SDK / Web memory / threads against the Unity version’s platform notes.
  • Unity 6.4+ Web can enable Burst multithreading — only if webGLThreadsSupport and job safety allow it.
  • Android 6.5 notes (foldables, LTO, edge-to-edge) need matching Player/Gradle settings in Editor.
  • Dedicated server / headless: separate build profile and stripped packages.

Related

  • unity-build-profiles, unity-xr-vr-audit, unity-release-readiness

rachitkumarrastogi/unity-mcp-server/tree/main/skills/platform/unity-platform-player-settings commit ffda30d780

Frequently asked questions

npx skillmds@latest add rachitkumarrastogi/unity-platform-player-settings