Critique a Design (Beginner)
Good feedback isn't just "I like it" or "something feels off." This skill gives you a repeatable way to look at any design and find real, fixable problems — the same way an experienced designer would look at it.
Why structure matters here
Random feedback ("this looks weird") isn't useful because it doesn't tell you what to fix. This method forces every piece of feedback to end in a specific, actionable change.
How to give (or ask for) feedback, in order
1. What's working Name one or two things that are genuinely working well. Be specific — not "looks nice" but "the button stands out clearly as the main action."
2. The main problem Pick the single biggest issue hurting the design's usability or clarity — not everything wrong, just the biggest one first. Fixing five things at once is overwhelming and hard to evaluate; fixing the top issue first, then reviewing again, works better.
3. Why it's a problem Explain the real impact in one sentence — connect it to how a user would actually experience it, not just "it looks off." Example: "The confirm and cancel buttons look almost identical, so users might tap the wrong one by mistake."
4. The fix Give one specific, concrete fix — not vague advice like "make it clearer." Say exactly what to change: which spacing value, which color, which element should be bigger or smaller.
Review checklist (go through this every time, in this order)
[ ] Hierarchy — is it obvious what to look at first, second, third?
[ ] Spacing — is it consistent, or does it feel cramped/random in places?
[ ] Contrast — is text/buttons easy to read against the background?
[ ] Consistency — do similar elements (buttons, cards, etc.) look and behave the same way throughout?
[ ] Purpose — can a user understand and use this screen at a glance, without extra explanation?
Common mistakes
- Giving vague feedback like "something feels off" without saying what or why.
- Listing every single issue at once instead of starting with the biggest one — this overwhelms whoever's receiving the feedback.
- Being overly harsh without offering a fix, or being too soft and not naming a real problem clearly.
Checklist for the whole process
[ ] Named what's working (specific, not generic)
[ ] Identified the ONE biggest problem
[ ] Explained the real user impact
[ ] Gave one concrete, specific fix