Neta Elementum Skill
Through the "Elementum Alchemy" workflow, forge any visual concept into a reusable VToken (Virtual Token, TCP/Elementum). Can be referenced in make_image via /ElementName after creation.
This skill requires the neta-creative skill to use make_image for visual previews.
Command Usage
Create Elementum
Full Alchemy Flow (Recommended)
Follow the four-stage workflow: "Concept Confirmation → Visual Preview → Refinement → Confirmation".
📖 Alchemy Guide - Complete alchemy workflow and best practices
npx -y @talesofai/neta-skills@latest create_elementum \
--name "RE4 Village" \
--artifact_uuid "artifacts[0].uuid from make_image response" \
--prompt "Resident Evil 4 style European medieval village, dilapidated stone houses, burning bonfire, thick fog, dead trees, horror atmosphere, realistic style" \
--description "This element represents the iconic abandoned European village from Resident Evil 4. Use with night, character descriptions, horror atmosphere. Reference image recreates the original game village style." \
--accessibility "PUBLIC"
Update Elementum
Targeted Modifications (Only pass fields you want to change)
📖 Update Guide - Update scenarios and workflow
# Update representative image after regenerating
npx -y @talesofai/neta-skills@latest update_elementum \
--tcp_uuid "element's tcp_uuid" \
--artifact_uuid "new artifacts[0].uuid from make_image" \
--prompt "updated image generation instruction"
# Only update Agent usage guide
npx -y @talesofai/neta-skills@latest update_elementum \
--tcp_uuid "element's tcp_uuid" \
--description "updated usage guide"
Query Existing Elementa
# List my elementa (created by current user)
npx -y @talesofai/neta-skills@latest list_my_elementum
npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "village" --page_size 10
# Search elements (global search, keyword matching)
npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "element name" --parent_type "elementum"
# Get full element details (including tcp_uuid)
npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "element name"
Reference Documentation
What Elementum Can Represent
Elementum encapsulates a visual concept, with wide applicability:
| Category |
Examples |
| Scene/Environment |
Abandoned village, cyberpunk street, starry desert |
| Props/Items |
Ancient magic book, future weapon, holy grail |
| Clothing/Style |
Hanfu, cyberpunk armor, Lolita dress |
| Poses/Actions |
Battle stance, looking back, leap action |
| Atmosphere/Lighting |
Afternoon sunlight, cyber neon, mysterious shadow |
| Art Styles |
Ink wash, pixel art, comic line art |
| Memes/Expressions |
"This is destiny" meme, Star Wars girl |
Usage Recommendations
- Preview before forging - Use
make_image to generate element representative images, confirm satisfaction before calling create_elementum; artifact_uuid is the artifacts[0].uuid from the representative image
- prompt for image models -
prompt is the direct image generation instruction passed to make_image, should be clear, composable, concise and precise; after writing, it should be pasteable directly into make_image --prompt
- description for Agents -
description tells Agents what this element is, how to use it, and any注意事项; recommended format: "This element represents [concept], use by [method], reference image shows [description]"
- ref_image for style anchoring - If there's a specific reference image (e.g., game screenshot, reference scene), pass
ref_image_uuid to let image models anchor the visual style
1---2name: neta-elementum3description: Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa.4---56# Neta Elementum Skill78Through the "Elementum Alchemy" workflow, forge any visual concept into a reusable VToken (Virtual Token, TCP/Elementum). Can be referenced in `make_image` via `/ElementName` after creation.910> This skill requires the **neta-creative** skill to use `make_image` for visual previews.1112## Command Usage1314### Create Elementum1516**Full Alchemy Flow (Recommended)**1718Follow the four-stage workflow: "Concept Confirmation → Visual Preview → Refinement → Confirmation".1920📖 [Alchemy Guide](./references/elementum-alchemy.md) - Complete alchemy workflow and best practices2122```bash23npx -y @talesofai/neta-skills@latest create_elementum \24 --name "RE4 Village" \25 --artifact_uuid "artifacts[0].uuid from make_image response" \26 --prompt "Resident Evil 4 style European medieval village, dilapidated stone houses, burning bonfire, thick fog, dead trees, horror atmosphere, realistic style" \27 --description "This element represents the iconic abandoned European village from Resident Evil 4. Use with night, character descriptions, horror atmosphere. Reference image recreates the original game village style." \28 --accessibility "PUBLIC"29```3031### Update Elementum3233**Targeted Modifications (Only pass fields you want to change)**3435📖 [Update Guide](./references/elementum-update.md) - Update scenarios and workflow3637```bash38# Update representative image after regenerating39npx -y @talesofai/neta-skills@latest update_elementum \40 --tcp_uuid "element's tcp_uuid" \41 --artifact_uuid "new artifacts[0].uuid from make_image" \42 --prompt "updated image generation instruction"4344# Only update Agent usage guide45npx -y @talesofai/neta-skills@latest update_elementum \46 --tcp_uuid "element's tcp_uuid" \47 --description "updated usage guide"48```4950### Query Existing Elementa5152```bash53# List my elementa (created by current user)54npx -y @talesofai/neta-skills@latest list_my_elementum55npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "village" --page_size 105657# Search elements (global search, keyword matching)58npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "element name" --parent_type "elementum"5960# Get full element details (including tcp_uuid)61npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "element name"62```6364## Reference Documentation6566| Scenario | Document |67|----------|----------|68| ⚗️ Elementum Alchemy Guide | [elementum-alchemy.md](./references/elementum-alchemy.md) |69| 🔧 Elementum Update Guide | [elementum-update.md](./references/elementum-update.md) |70| 📋 Field Reference Manual | [elementum-field-guide.md](./references/elementum-field-guide.md) |7172## What Elementum Can Represent7374Elementum encapsulates a **visual concept**, with wide applicability:7576| Category | Examples |77|----------|----------|78| Scene/Environment | Abandoned village, cyberpunk street, starry desert |79| Props/Items | Ancient magic book, future weapon, holy grail |80| Clothing/Style | Hanfu, cyberpunk armor, Lolita dress |81| Poses/Actions | Battle stance, looking back, leap action |82| Atmosphere/Lighting | Afternoon sunlight, cyber neon, mysterious shadow |83| Art Styles | Ink wash, pixel art, comic line art |84| Memes/Expressions | "This is destiny" meme, Star Wars girl |8586## Usage Recommendations87881. **Preview before forging** - Use `make_image` to generate element representative images, confirm satisfaction before calling `create_elementum`; `artifact_uuid` is the `artifacts[0].uuid` from the representative image892. **prompt for image models** - `prompt` is the direct image generation instruction passed to `make_image`, should be clear, composable, concise and precise; after writing, it should be pasteable directly into `make_image --prompt`903. **description for Agents** - `description` tells Agents what this element is, how to use it, and any注意事项; recommended format: "This element represents [concept], use by [method], reference image shows [description]"914. **ref_image for style anchoring** - If there's a specific reference image (e.g., game screenshot, reference scene), pass `ref_image_uuid` to let image models anchor the visual style