talesofai
- 71 skills
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- 9 hours ago last updated
- ▌ Neta 2 · talesofaiNeta 能力索引与路由 skill——帮助选择合适的 Neta 相关 skill(neta-space / neta-creative / neta-adventure / neta-community / neta-suggest)。当需要了解 Neta 整体能力、决定当前任务该用哪个 skill 或从旧文档迁移时使用本 skill。
- ▌ Neta Space 2 · talesofaiNeta API 空间与世界观浏览技能——按空间/标签维度浏览世界观设定、子空间与玩法内容。当用户提到世界观/空间/宇宙/场景设定,或想基于空间与活动结构来浏览角色与玩法时使用本技能;不负责具体的图片/视频/歌曲创作(由 neta-creative 负责)。
- ▌ Neta Suggest 2 · talesofaiNeta API 内容调研与推荐技能——提供关键词/标签/分类建议、分类路径验证以及多模式内容推荐流,支持从宽泛到精确的渐进式探索。当用户没有明确目标、想找创作题材或热门方向,或需要按关键词/分类做系统性内容筛选时使用本技能;不直接生成图片/视频/歌曲(由 neta-creative 负责),社区互动由 neta-community 负责。
- ▌ Neta Creative 2 · talesofai bundleNeta API 创作技能——生成图片、视频、歌曲、MV,并从现有作品中拆解创作思路。当用户需要生成或修改图片/视频/歌曲/MV,或基于角色设定与现有作品进行创作时使用本技能;不处理推荐流与标签/分类调研(这些由 neta-community 与 neta-suggest 负责)。
- ▌ Neta Adventure 2 · talesofai bundleNeta 奇遇剧本技能 - 创建和游玩 AI 驱动的交互式故事冒险。奇遇模式提供故事创作和故事讲述两种模式,Agent 作为 DM 并扮演角色,遵循剧情、规则和特殊指南。
- ▌ Neta Character 2 · talesofai bundleNeta 角色锻造技能 - 引导用户创建或更新动漫/文化IP/原创角色(OC)VToken(虚拟Token,TCP)。包含视觉预览、角色文档、背景故事确认等完整创作流程。当用户想要创建新角色、修改已有角色、或开始角色设计时使用此技能。
- ▌ Neta Community 2 · talesofai bundleNeta API 社区技能——浏览互动推荐流、查看作品详情、进行点赞等社区互动,并在社区语境下基于标签和角色浏览内容。当用户想“随便看看大家在玩什么”“刷推荐流”“对作品进行互动”时使用本技能;不负责分类/关键词层面的调研与复杂推荐筛选(这些由 neta-suggest 负责),也不直接生成图片/视频/歌曲(由 neta-creative 负责)。
- ▌ Neta Elementum 2 · talesofai bundleNeta 元素(Elementum)炼金技能 - 引导用户创建或更新风格元素(Elementum)VToken(虚拟Token,TCP)。Elementum 是对一个可视化概念(场景、道具、服装、武器、姿势、氛围、梗图等)的封装,创建后可在 make_image 中通过 /元素名 引用。当用户想要创建新元素(Elementum)、封装某个视觉风格或概念、修改已有元素时使用此技能。
- ▌ Workspace Man · talesofai bundleUse this skill when the user wants to save progress, create a checkpoint, back up their work, or sync work across devices or with the cloud. It saves locally by default and syncs with Netaverses when configured.
- ▌ Neta Developer · talesofai bundleHelp developers build single-page applications on the Neta Open Platform. Covers OAuth2 PKCE, API integration, and SPA architecture.
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- ▌ Okp Import · talesofai bundle将领域知识清洗并导入 Open Knowledge Protocol。面向各领域 owner 的 agent:读 domain README → 查重 → 蒸馏 → 校验 → 写入。
- ▌ Okp Search · talesofai在 Open Knowledge Protocol 中搜索和导航知识。面向消费 agent:先读 domain README → 按 schema 精确过滤/搜索 → light list → 精读少数 → 沿 links 导航。
- ▌ Travelclaw · talesofai bundleTriggered directly after the awakening flow in which the lobster baby obtains an identity (or via scheduled task / user prompt like explore, travel...). Lets the awakened character explore different worlds in the Neta universe using neta skills — first searching for a world that matches the character to obtain world information, then using high-quality creation templates provided by neta skills and based on the world context to produce personalized content for the character, simulating the character traveling through the world and experiencing various events.
- ▌ Discord Awaken Claw · talesofai bundleTriggered when an "start awakening" related command is received. Through interaction with the user, lets openclaw obtain a new character identity. Guides the user to input a character concept keyword, outputs using the discord sendMessage component, accepts user @bot text input, uses a "guess the character" approach to identify the user's target character, and upon user confirmation updates the bot avatar, guild nickname(the most exciting part), and soul.md - transforming openclaw into that character.
- ▌ Neta · talesofaiNeta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.
- ▌ Neta Space · talesofaiNeta API space and world‑view browsing skill — browse worldbuilding, sub‑spaces, and playable content by space/hashtag. Use this skill when the user talks about worlds/spaces/universes/scenes, or wants to browse characters and gameplay based on space and activity structure. Do not use it for concrete media creation (handled by neta-creative).
- ▌ Neta Suggest · talesofaiNeta API research and recommendation skill — provide keyword/tag/category suggestions, validate taxonomy paths, and power multi‑mode content feeds, supporting progressive exploration from broad to precise. Use this skill when the user has no clear goal, wants topic/idea suggestions, or needs systematic content filtering by keywords/categories. It does not directly generate media (handled by neta-creative); community interactions are handled by neta-community.
- ▌ Neta Creative · talesofai bundleNeta API creative skill — generate images, videos, songs, and MVs, and deconstruct creative ideas from existing works. Use this skill when the user wants to create or edit images/videos/songs/MVs, or create based on character settings and existing works. Do not use it for feed browsing or tag/category research (those are handled by neta-community and neta-suggest).
- ▌ Neta Adventure · talesofai bundleNeta Adventure Campaign skill - Create and play AI-driven interactive story adventures. Adventure campaigns provide story-crafting and story-telling modes where agents act as DM and roleplay characters following plot, rules, and special guidelines.
- ▌ Neta Character · talesofai bundleNeta Character Forging Skill - Guides users through creating or updating anime/cultural IP/original character (OC) VTokens (Virtual Tokens, TCP). Includes visual preview, character documentation, backstory confirmation, and complete creative workflow. Use this skill when users want to create new characters, modify existing ones, or begin character design.
- ▌ Neta Community · talesofai bundleNeta API community skill — browse interactive feeds, view collection details, like and interact with content, and browse content by tags and characters in a community context. Use this skill when the user wants to “see what people are making”, “scroll the feed”, or “interact with works”. Do not use it for taxonomy/keyword‑level research (handled by neta-suggest) or for generating images/videos/songs (handled by neta-creative).
- ▌ Neta Elementum · talesofai bundleNeta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa.
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- ▌ Skill Authoring · talesofai bundle生成或优化 Claude Code Skills/ CC Skills。用于设计 Skill 结构、编写 SKILL.md、补充脚本/参考资料,并确保符合 CC 的路径、命名、前置 YAML 规范与最佳实践。
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- ▌ Url Access Check · talesofai bundle在回复中提供任何 URL(尤其是图片链接)前,用脚本验证该 URL 在当前运行环境可解析且可访问,避免 NXDOMAIN/403/404/非图片导致“给了链接但用不了”。
- ▌ Bing Image Search · talesofai bundle使用 Bing 图片搜索抓取可访问的高分辨率图片直链(默认短边 ≥ 768px),并用 url-access-check 验证后再输出,避免“只有搜索页/空图片框”。
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- ▌ Wikimedia Image Search · talesofai bundle使用 Wikimedia Commons API 搜索并返回可访问的高分辨率直链图片(默认短边 ≥ 768px),避免输出搜索页链接或 403/缩略图导致“说有图但没图”。
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- ▌ Cohub · talesofaiWork with Cohub spaces, chats, files, saves, labels, search, tasks, scheduled prompts, and cross-space run.
- ▌ Cohub Apps · talesofaiPublish a live web page or app at a stable URL — an HTML file, board, or directory site, or a running sandbox port — with versions, visibility, permissions, and view stats.
- ▌ Public Files · talesofaiShare static files (PDFs, images, zips, build artifacts) as direct, permanent CDN links.
- ▌ Pixijs · talesofai bundleUse this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.
- ▌ Cohub Generate · talesofaiGenerate or transform images, video, speech, and music with Cohub multimodal models via `cohub generate`. Use when the user asks to create, edit, restyle, animate, remove backgrounds, synthesize speech (TTS), or generate songs.
- ▌ Pixijs Math · talesofaiUse this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData.
- ▌ Pixijs Color · talesofaiUse this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Triggers on: Color, ColorSource, hex, rgb, hsl, tint, premultiply, Color.shared, color conversion.
- ▌ Pixijs Assets · talesofai bundleUse this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resolution detection, per-asset data options, and forcing a specific loader with the parser field (for extension-less URLs). Triggers on: Assets, Assets.load, Assets.init, loadBundle, manifest, backgroundLoad, Spritesheet, Cache, LoadOptions, unload, parser, loadParser, loadWebFont, loadBitmapFont, loadVideoTextures, GifSource, VideoSourceOptions.
- ▌ Pixijs Create · talesofaiUse this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild, bundler-import-map, creation-web, framework-react, extension-default), Node version requirements, `npm install pixi.js` for existing projects, post-scaffold dev flow, and the Vite top-level-await production-build gotcha. Triggers on: create pixi.js, npm create, npm install pixi.js, scaffold, template, bundler-vite, bundler-webpack, creation-web, framework-react, new project, existing project, getting started, quick start.
- ▌ Pixijs Events · talesofaiUse this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types, propagation and capture phase, hitArea, interactiveChildren, cursor and cursorStyles, global move events for drag, eventFeatures config. Triggers on: eventMode, FederatedPointerEvent, pointerdown, click, tap, globalpointermove, drag, hitArea, cursor, stopPropagation.
- ▌ Pixijs Ticker · talesofaiUse this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATE_PRIORITY ordering, maxFPS/minFPS capping, speed scaling, Ticker.shared vs new instances, per-object onRender hook, manual rendering. Triggers on: Ticker, UPDATE_PRIORITY, deltaTime, deltaMS, elapsedMS, onRender, app.ticker, maxFPS, minFPS, Ticker.shared.
- ▌ Pixijs Filters · talesofaiUse this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization, pixi-filters community package. Triggers on: filters, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter, Filter.from, GLSL filter, pixi-filters, filterArea.
- ▌ Pixijs Scene Gif · talesofaiUse this skill when displaying animated GIFs in PixiJS v8. Covers the pixi.js/gif side-effect import, Assets.load returning a GifSource, GifSprite playback (play/stop/currentFrame/animationSpeed), autoPlay/loop options, onComplete/onLoop/onFrameChange callbacks, GifSource sharing, clone, destroy. Triggers on: GifSprite, GifSource, pixi.js/gif, animationSpeed, currentFrame, autoPlay, onComplete, onFrameChange, constructor options, GifSpriteOptions.
- ▌ Pixijs Scene Mesh · talesofai bundleUse this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions.
- ▌ Pixijs Scene Text · talesofai bundleUse this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions, HTMLTextOptions, BitmapText, SplitTextOptions, SplitBitmapTextOptions. Triggers on: Text, BitmapText, HTMLText, SplitText, SplitBitmapText, TextStyle, HTMLTextStyle, BitmapFont.install, tagStyles, fontFamily, wordWrap.
- ▌ Pixijs Application · talesofai bundleUse this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin creation via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, preference, autoStart, sharedTicker, useBackBuffer, powerPreference, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, rele
- ▌ Pixijs Blend Modes · talesofaiUse this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.
- ▌ Pixijs HTML Source · talesofaiUse this skill when rendering live HTML/DOM elements (or frozen snapshots of them) as PixiJS v8 textures via the EXPERIMENTAL HTML-in-Canvas browser APIs. Covers the pixi.js/html-source side-effect import, feature-detection with canvas.requestPaint, HTMLSource for a live, repainting element kept interactive in the browser (autoLayout/autoUpdate/autoRequestPaint, requestPaint, isReady, the direct-child-of-canvas + layoutsubtree requirement), ElementImageSource for an immutable captureElementImage() snapshot (autoClose, ready immediately), using the source on a Sprite/Texture/Mesh, fallback-only auto-detection via Texture.from at priority -10, and destroy/cleanup. Triggers on: HTMLSource, ElementImageSource, pixi.js/html-source, requestPaint, captureElementImage, ElementImage, layoutsubtree, autoRequestPaint, autoUpdate, autoClose, HTML in canvas, render DOM to texture, HTMLSourceOptions, ElementImageSourceOptions, HTMLSourceCanvas, experimental.
- ▌ Pixijs Performance · talesofaiUse this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.
- ▌ Pixijs Environments · talesofaiUse this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set, BrowserAdapter, WebWorkerAdapter, custom Adapter interface, pixi.js/unsafe-eval for strict CSP. Triggers on: DOMAdapter, BrowserAdapter, WebWorkerAdapter, Web Worker, OffscreenCanvas, Node, headless, SSR, CSP, unsafe-eval, Adapter.
- ▌ Pixijs Migration V8 · talesofaiUse this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/* sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects, DisplayObject removal, settings/utils removal, Ticker signature, events rewrite. Triggers on: migrate v7, v8 breaking changes, @pixi/ import, DisplayObject, beginFill, endFill, cacheAsBitmap, BaseTexture, deprecated.
- ▌ Pixijs Scene Sprite · talesofai bundleUse this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint, tilePosition, animationSpeed, gotoAndPlay, leftWidth, topHeight, constructor options, SpriteOptions, AnimatedSpriteOptions, NineSliceSpriteOptions, TilingSpriteOptions.
- ▌ Pixijs Accessibility · talesofaiUse this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.
- ▌ Pixijs Core Concepts · talesofai bundleUse this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, and pointers to per-topic deep dives. Triggers on: renderer, WebGL, WebGPU, Canvas, render loop, render pipeline, systems, environments, autoDetectRenderer.
- ▌ Pixijs Scene Graphics · talesofaiUse this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath), fill/stroke/cut, holes, FillGradient (linear/radial), FillPattern, GraphicsContext sharing, svg import/export, containsPoint hit testing, cloning, clearing, bounds, fillStyle/strokeStyle, draw-time transforms (rotateTransform/scaleTransform/translateTransform/setTransform/save/restore), default styles, GraphicsPath reuse. Triggers on: Graphics, GraphicsContext, rect, circle, poly, roundRect, fill, stroke, cut, hole, beginHole, FillGradient, FillPattern, moveTo, bezierCurveTo, svg, graphicsContextToSvg, svg export, GraphicsOptions, containsPoint, clone, clear, bounds, rotateTransform, translateTransform, setFillStyle, setStrokeStyle, GraphicsPath.
- ▌ Pixijs Scene Container · talesofaiUse this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions.
- ▌ Pixijs Custom Rendering · talesofai bundleUse this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor, texture()), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher via extensions. Triggers on: Shader, GlProgram, GpuProgram, UniformGroup, Batcher, Filter, Filter.from, GLSL, WGSL, UBO, uniform, custom shader, finalColor, uBackTexture, blendRequired, unsafe-eval.
- ▌ Pixijs Scene Core Concepts · talesofai bundleUse this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node, and which leaf skill covers which display object. Triggers on: scene graph, display list, Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, masking, render group, RenderLayer, world transform, constructor options, ContainerOptions.
- ▌ Pixijs Scene Dom Container · talesofaiUse this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPipe, HTML overlay, input on canvas, iframe overlay, DOMContainerOptions, element, anchor, constructor options.
- ▌ Pixijs Scene Particle Container · talesofaiUse this skill when rendering thousands of lightweight sprites in PixiJS v8. Covers ParticleContainer with Particle instances, addParticle/removeParticle, particleChildren array, dynamicProperties (vertex, position, rotation, uvs, color), boundsArea, roundPixels, update. Triggers on: ParticleContainer, Particle, IParticle, addParticle, particleChildren, dynamicProperties, boundsArea, particle effects, constructor options, ParticleContainerOptions, ParticleOptions.