When this skill is invoked, orchestrate the combat team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Team Composition
- game-designer — Design the mechanic, define formulas and edge cases
- gameplay-programmer — Implement the core gameplay code
- ai-programmer — Implement NPC/enemy AI behavior for the feature
- technical-artist — Create VFX, shader effects, and visual feedback
- sound-designer — Define audio events, impact sounds, and ambient combat audio
- qa-tester — Write test cases and validate the implementation
How to Delegate
Use the Task tool to spawn each team member as a subagent:
subagent_type: game-designer — Design the mechanic, define formulas and edge cases
subagent_type: gameplay-programmer — Implement the core gameplay code
subagent_type: ai-programmer — Implement NPC/enemy AI behavior
subagent_type: technical-artist — Create VFX, shader effects, visual feedback
subagent_type: sound-designer — Define audio events, impact sounds, ambient audio
subagent_type: qa-tester — Write test cases and validate implementation
Always provide full context in each agent's prompt (design doc path, relevant code files, constraints). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
Pipeline
Phase 1: Design
Delegate to game-designer:
- Create or update the design document in
design/gdd/ covering: mechanic overview, player fantasy, detailed rules, formulas with variable definitions, edge cases, dependencies, tuning knobs with safe ranges, and acceptance criteria
- Output: completed design document
Phase 2: Architecture
Delegate to gameplay-programmer (with ai-programmer if AI is involved):
- Review the design document
- Design the code architecture: class structure, interfaces, data flow
- Identify integration points with existing systems
- Output: architecture sketch with file list and interface definitions
Phase 3: Implementation (parallel where possible)
Delegate in parallel:
- gameplay-programmer: Implement core combat mechanic code
- ai-programmer: Implement AI behaviors (if the feature involves NPC reactions)
- technical-artist: Create VFX and shader effects
- sound-designer: Define audio event list and mixing notes
Phase 4: Integration
- Wire together gameplay code, AI, VFX, and audio
- Ensure all tuning knobs are exposed and data-driven
- Verify the feature works with existing combat systems
Phase 5: Validation
Delegate to qa-tester:
- Write test cases from the acceptance criteria
- Test all edge cases documented in the design
- Verify performance impact is within budget
- File bug reports for any issues found
Phase 6: Sign-off
- Collect results from all team members
- Report feature status: COMPLETE / NEEDS WORK / BLOCKED
- List any outstanding issues and their assigned owners
Output
A summary report covering: design completion status, implementation status per team member, test results, and any open issues.
1---2name: team-combat3description: Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.4---5When this skill is invoked, orchestrate the combat team through a structured pipeline.67**Decision Points:** At each phase transition, use `AskUserQuestion` to present8the user with the subagent's proposals as selectable options. Write the agent's9full analysis in conversation, then capture the decision with concise labels.10The user must approve before moving to the next phase.1112## Team Composition13- **game-designer** — Design the mechanic, define formulas and edge cases14- **gameplay-programmer** — Implement the core gameplay code15- **ai-programmer** — Implement NPC/enemy AI behavior for the feature16- **technical-artist** — Create VFX, shader effects, and visual feedback17- **sound-designer** — Define audio events, impact sounds, and ambient combat audio18- **qa-tester** — Write test cases and validate the implementation1920## How to Delegate2122Use the Task tool to spawn each team member as a subagent:23- `subagent_type: game-designer` — Design the mechanic, define formulas and edge cases24- `subagent_type: gameplay-programmer` — Implement the core gameplay code25- `subagent_type: ai-programmer` — Implement NPC/enemy AI behavior26- `subagent_type: technical-artist` — Create VFX, shader effects, visual feedback27- `subagent_type: sound-designer` — Define audio events, impact sounds, ambient audio28- `subagent_type: qa-tester` — Write test cases and validate implementation2930Always provide full context in each agent's prompt (design doc path, relevant code files, constraints). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).3132## Pipeline3334### Phase 1: Design35Delegate to **game-designer**:36- Create or update the design document in `design/gdd/` covering: mechanic overview, player fantasy, detailed rules, formulas with variable definitions, edge cases, dependencies, tuning knobs with safe ranges, and acceptance criteria37- Output: completed design document3839### Phase 2: Architecture40Delegate to **gameplay-programmer** (with **ai-programmer** if AI is involved):41- Review the design document42- Design the code architecture: class structure, interfaces, data flow43- Identify integration points with existing systems44- Output: architecture sketch with file list and interface definitions4546### Phase 3: Implementation (parallel where possible)47Delegate in parallel:48- **gameplay-programmer**: Implement core combat mechanic code49- **ai-programmer**: Implement AI behaviors (if the feature involves NPC reactions)50- **technical-artist**: Create VFX and shader effects51- **sound-designer**: Define audio event list and mixing notes5253### Phase 4: Integration54- Wire together gameplay code, AI, VFX, and audio55- Ensure all tuning knobs are exposed and data-driven56- Verify the feature works with existing combat systems5758### Phase 5: Validation59Delegate to **qa-tester**:60- Write test cases from the acceptance criteria61- Test all edge cases documented in the design62- Verify performance impact is within budget63- File bug reports for any issues found6465### Phase 6: Sign-off66- Collect results from all team members67- Report feature status: COMPLETE / NEEDS WORK / BLOCKED68- List any outstanding issues and their assigned owners6970## Output71A summary report covering: design completion status, implementation status per team member, test results, and any open issues.