Umg Material MCP

Use when Codex needs to create, inspect, edit, delete, or validate UE5.8 material assets through Unreal Motion Graphics MCP/FabUmgMcp HLSL material tools, especially one-HLSL Custom-node authoring, UI-default versus non-UI material type selection, union-only writes, semantic outputs, hlsl_delete recovery, or Material ToolMode protocol work.

winyunq Updated

File contents

winyunq/UnrealMotionGraphicsMCP/tree/main/Skills/umg-material-mcp commit 6d1f08b8f6

Frequently asked questions

npx skillmds@latest add winyunq/umg-material-mcp