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winyunq

@winyunq source repo

6 published skills

  1. Umg Material MCP · winyunq bundle
    Use when Codex needs to create, inspect, edit, delete, or validate UE5.8 material assets through Unreal Motion Graphics MCP/FabUmgMcp HLSL material tools, especially one-HLSL Custom-node authoring, UI-default versus non-UI material type selection, union-only writes, semantic outputs, hlsl_delete recovery, or Material ToolMode protocol work.
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  2. Umg MCP Authoring · winyunq bundle
    Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo scripts.
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  3. Cpp · winyunq bundle
    C++ 协作开发工作流与 Winyunq 风格规范
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  4. Ue5 · winyunq
    UE5 MCP 战术操作指南 (Winyunq V5)
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  5. Python · winyunq bundle
    Python 协作开发工作流与 Winyunq 风格规范
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  6. Winyunq Core · winyunq bundle
    Winyunq 项目核心规范,定义战略、战术、代码风格及工程自动化流程。
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