Umg MCP Authoring

Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo scripts.

winyunq Updated

File contents

winyunq/UnrealMotionGraphicsMCP/tree/main/Skills/umg-mcp-authoring commit 2966f759a0

Frequently asked questions

npx skillmds@latest add winyunq/umg-mcp-authoring