Cat Game Architecture

Applies the GDC 2026 "AI-Driven 3D Game Prototyping" C.A.T framework (Code Reuse, Adapter Design, Token-Friendly) to game codebases. Audits a project against the standard, refactors a game-engine monolith into a platform-agnostic core plus platform adapters, and adds a tokenized text representation of the 3D world so AI agents can edit game rules safely. Use when the user asks to test/apply that GDC 2026 paper's workflow on a codebase, make a game AI-editable or token-friendly, split a game into core/adapters, or audit a game engine for AI-driven development readiness.

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Frequently asked questions

npx get-skill add yhyu13/cat-game-architecture